Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
pailhead
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
4 ms
·
1.
▲
by
pailhead
1y ago
One of them didn’t. They just said they have the best system to pick candidates, that they’ve learned at their respective FAANG places, and that it can’t fail.
2.
▲
by
pailhead
1y ago
This.
3.
▲
A node shader editor for Three.js [video]
(youtube.com)
1 points
by
pailhead
2y ago
|
1 comments
4.
▲
by
pailhead
2y ago
I’ve been working on this for a while. It’s still broken but for what it’s worth a graph can be made. I managed to export the results to a sandbox. Maybe someone learning about shaders can find it useful.
5.
▲
by
pailhead
3y ago
Did you format the code? Is this really a thing in 2023?
6.
▲
by
pailhead
3y ago
Amen
7.
▲
by
pailhead
3y ago
This is just ridiculous. People make mistakes. People should also be relatively familiar with what goes on in the codebase.
8.
▲
by
pailhead
7y ago
Where does `input` even come from in your code? That's invalid syntax. Was it supposed to be `const foo = input =>{...}`? b) It's kind of a bad practice to mutate raw DOM elements programatically without react, if it leads to h
9.
▲
by
pailhead
7y ago
Agreed. Framework or no framework, general software development principles should still apply. Need experienced leads and architects
10.
▲
by
pailhead
7y ago
In my experience this is not the case if you have experienced leads and architects. Just using a framework for the sake of using a framework can be just as bad or worse.
11.
▲
High level overview of three.js
(medium.com)
1 points
by
pailhead
8y ago
|
0 comments