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pablode
searching PlanetScale…
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10 ms
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61.
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Brief guide to Vulkan layers
(renderdoc.org)
1 points
by
pablode
8y ago
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0 comments
62.
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Man Pages Archive
(manned.org)
1 points
by
pablode
8y ago
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0 comments
63.
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JPEG (2008) [pdf]
(dmi.unict.it)
1 points
by
pablode
8y ago
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0 comments
64.
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GDC 2018 Presentations
(knarkowicz.wordpress.com)
1 points
by
pablode
9y ago
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0 comments
65.
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Color: From Hexcodes to Eyeballs
(jamie-wong.com)
2 points
by
pablode
9y ago
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0 comments
66.
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DSA-4163-1 beep – security update
(debian.org)
2 points
by
pablode
9y ago
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0 comments
67.
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Triangle Visibility Buffer
(diaryofagraphicsprogrammer.blogspot.com)
1 points
by
pablode
9y ago
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0 comments
68.
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D3D12 Raytracing Fallback Layer
(github.com)
2 points
by
pablode
9y ago
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0 comments
69.
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GPU-based clay simulation and ray-tracing tech in Claybook [pdf]
(dropbox.com)
2 points
by
pablode
9y ago
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0 comments
70.
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Optimizing the 400m
(anders.logg.org)
2 points
by
pablode
9y ago
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0 comments
71.
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Compressing and enhancing hand-written notes (2016)
(mzucker.github.io)
639 points
by
pablode
9y ago
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70 comments
72.
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Rendering in Camera Space(ish)
(pharr.org)
17 points
by
pablode
9y ago
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0 comments
73.
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PowerVR Low Level GLSL Optimisation (2017) [pdf]
(cdn.imgtec.com)
3 points
by
pablode
9y ago
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0 comments
74.
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Vulkan, OpenGL, OpenGL ES (2016) [pdf]
(khronos.org)
1 points
by
pablode
9y ago
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0 comments
75.
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Khronos GlTF Geometry Compression Extension Using Google Draco Technology
(khronos.org)
2 points
by
pablode
9y ago
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0 comments
76.
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Open Source OpenGL on the Raspberry Pi (2015) [pdf]
(anholt.net)
3 points
by
pablode
9y ago
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0 comments
77.
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POP Buffers
(x3dom.org)
1 points
by
pablode
9y ago
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0 comments
78.
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by
pablode
9y ago
Url is optimized for mobile (and without the banner). This one is more suited for desktop use [1]. [1] https://aeon.co/ideas/the-red-and-green-specialists-why-huma...
79.
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The red and green specialists: why human colour vision is so odd
(aeon.co)
77 points
by
pablode
9y ago
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36 comments
80.
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Graphics API Performance Guide for Intel Processor Graphics Gen9
(software.intel.com)
2 points
by
pablode
9y ago
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0 comments
81.
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The Infinitely Colorful Biodiversity of Fractals [video]
(youtu.be)
1 points
by
pablode
9y ago
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0 comments
82.
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WLANOptimizer
(github.com)
3 points
by
pablode
9y ago
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0 comments
83.
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Stingray Renderer Walkthrough
(bitsquid.blogspot.com)
9 points
by
pablode
9y ago
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0 comments
84.
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PowerVR Performance Recommendations [pdf]
(cdn.imgtec.com)
3 points
by
pablode
9y ago
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0 comments
85.
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Fragment Shaders (and SDFs) Workshop
(hughsk.io)
2 points
by
pablode
9y ago
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0 comments
86.
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Rendering and shading in ADAM: Episode 3
(blogs.unity3d.com)
1 points
by
pablode
9y ago
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0 comments
87.
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Low-Level Thinking in High-Level Shading Languages (2013) [pdf]
(humus.name)
81 points
by
pablode
9y ago
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10 comments
88.
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Explicit Multi-GPU Programming
(ourmachinery.com)
1 points
by
pablode
9y ago
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0 comments
89.
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Dithering on the GPU
(alex-charlton.com)
2 points
by
pablode
9y ago
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0 comments
90.
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Teslasuit – full body haptic VR suit
(teslasuit.io)
138 points
by
pablode
9y ago
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104 comments
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