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ondras
searching PlanetScale…
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25 ms
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61.
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by
ondras
13y ago
(but as you see, I soon switched to onevent-only approach, naturally)
62.
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by
ondras
13y ago
That is a cool improvement. The "focus" and "blur" events do not bubble, so I initially tried to evade event delegation - with respect to legacy event handling (attachEvent) that does not support the capture phase you us
63.
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by
ondras
13y ago
Somewhat. It is generally not recommended to take things dogmatically; even a potentially dangerous and frowned-upon techniques might be suitable in certain scenarios.
64.
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by
ondras
13y ago
The getter impl should prevent this. Firefox, for instance, throws an exception...
65.
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by
ondras
13y ago
Added a trivial try-catch block so error in one cell does not prevent others from evaluating. Line count unchanged :-)
66.
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by
ondras
13y ago
"$" replaced with "elm" to cause less confusion.
67.
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by
ondras
13y ago
Neat idea, lowercase fixed!
68.
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by
ondras
13y ago
Because it simulates a subset of excel functionality, namely the ability to reference values in other cells and automatic re-computation of changed and dependent values.
69.
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by
ondras
13y ago
It works, but only in reasonably modern browsers. Which one do you use?
70.
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A spreadsheet in fewer than 30 lines of JavaScript, no library used
(jsfiddle.net)
1447 points
by
ondras
13y ago
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259 comments
71.
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AddEventListener polyfill for IE8
(ondras.github.io)
1 points
by
ondras
13y ago
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0 comments
72.
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A two-pane file manager implemented in JS+XUL as a FF extension
(addons.mozilla.org)
1 points
by
ondras
13y ago
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0 comments
73.
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Interactive HTML slide deck: completely rewritten, more features
(ondras.github.io)
2 points
by
ondras
13y ago
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0 comments
74.
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Rot.js, the JS roguelike toolkit, now has a Twitter account
(twitter.com)
2 points
by
ondras
14y ago
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0 comments
75.
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Harmoniums of Mercury: a semi-interactive homage to Kurt Vonnegut
(ondras.zarovi.cz)
4 points
by
ondras
14y ago
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0 comments
76.
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by
ondras
14y ago
Thanks :-) It requires some imagination...
77.
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GitHub playable version of The Conception (browser-based 7-day roguelike game)
(ondras.github.com)
9 points
by
ondras
14y ago
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3 comments
78.
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The Conception: my browser-based 7DRL (7-day roguelike game)
(ondras.zarovi.cz)
5 points
by
ondras
14y ago
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1 comments
79.
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by
ondras
14y ago
I agree; the narrative should bring more attention to itself. Not sure about the proper UI/UX way to do that, though...
80.
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by
ondras
14y ago
Thanks for the traceback! Will try to investigate.
81.
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by
ondras
14y ago
Sorry to hear that! Can you post the output of your browser's JS console?
82.
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by
ondras
14y ago
Also the diagonal numpad keys.
83.
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JS roguelike game: The Royal Wedding
(ondras.zarovi.cz)
283 points
by
ondras
14y ago
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73 comments
84.
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by
ondras
14y ago
Unfortunately, no.
85.
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by
ondras
14y ago
The game is strictly turn-based, there is nothing realtime in it...
86.
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by
ondras
14y ago
...aaand fixed!
87.
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by
ondras
14y ago
Reflecting happens with 50% chance. Which is far less than what we see in traditional franchise :-)
88.
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by
ondras
14y ago
In place wait is probably a bug and should be fixed soon. Not sure about non-numpad numbers though; their topology is far from being useful...
89.
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My GitHub Game Off 2012 Roguelike
(ondras.github.com)
86 points
by
ondras
14y ago
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20 comments
90.
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JavaScript Style Badge: Your JS Signature
(jsstyle.github.com)
5 points
by
ondras
14y ago
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1 comments
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