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JS roguelike game: The Royal Wedding
- biot 14y agoNice. I hope the next feature is to use localstorage to save your current state so that when you return it picks up where you left off.
- lindsey-lohan 14y agoDungeon font at second screen appears too small.
- Gotttzsche 14y agoso i dropped my weapon to pick a flower and then i went into the dungeon unarmed... great
- kbenson 14y agoI just started playing Dungeon Crawl: Stone Soup the other day for the first time (I've played Nethack and Angband for years though), so I'm in a Rogue sort of mood. Thanks! This is wonderful.
- ricree 14y agoTome 4 (http://te4.org http://te4.org )is a really polished, modern take on roguelikes. It's also based on a pretty modular, GPL3 licensed engine, in case you ever feel like making your own.
- kbenson 14y agoYeah, I played that quite a bit a few years back. Unfortunately at the time quite a bit of some of the runecaster class was broken, but it was still quite fun. That was all before the current engine, which I have to say looks pretty awesome from videos and screenshots. I'll have to try playing it again.
- ricree 14y agoIf you're talking about the old Middle Earth one (tome2), then it's a very different game in many respects. A lot more changed besides the graphics, but it's turned into a pretty polished game that encapsulates many of the best parts of *band roguelikes.
- JoshTriplett 14y agoI found the dynamic lighting effects quite impressive, and I like the use of proportional text for the story rather than more monospace. Habits from other roguelikes make me keep looking for an inventory and the ability to move diagonally, but neither one actually seems necessary, just unexpectedly missing for a roguelike. Edit: "Achievements: 0 gold found 1 secret gold stashes found". So, I found one secret gold stash but it had no gold in it?
- gmkoliver 14y agoJust checking now, vi keys work for diagonals.
- ondras 14y agoAlso the diagonal numpad keys.
- emhart 14y agoI believe you were mugged. By the mugger! He was wandering around outside the castle with the dog. I found 3 gold spots, but interacted with the mugger twice and finished with 1 gold, so I'm betting I got pick pocketed or something.
- lucaspiller 14y agoIt looks very nice, and I'm pretty impressed with the effects. I do have to admit though that personally I just don't 'get' rougelikes, maybe I'm just too young, but they just don't really interest me.
- gmkoliver 14y agoJust curious, is it the kinds of visuals, or...?
- rsaarelm 14y agoThey are a bit tricky to get. And OP's game probably doesn't quite have the hook that will make you get them. As far as I can see, the draw is that the games are ruthless and kill you over and over again, but they are also ever so slightly different, and always hint at the chance to crack a bit more of the game on the next play, when you have both learned more about the game's tricks and get a new roll of the procedural generation dice. And, if they're done well, they don't waste your time. There should be something that even a veteran player won't just sleepwalk through right through the door.
- AlexDanger 14y agoNormal game: You pick up an unknown potion. Do you drink it? You save the game and drink the potion. The potion kills you. You reload the game, dont drink the potion, and move on to the next level. Roguelike: You pick up the potion. Do you drink it? Hmmm...too risky, it could kill you. You decide to visit a wizard who can identify it for you. Oh no! A monster. You fight! The monster is strong...You're down to 1 health..the potion is your last chance...AHHHHGH OMG IT WAS POISON. <or> OMG ITS A HEALTH POTION I LIVE TO FIGHT ANOTHER DAY! People play roguelikes because the specter of permanent death (no save games* ) creates tension and suspense you rarely see in other games. This tension has a dramatic influence on gameplay choices and the emotional response elicited by those choices. If, however, it's the oldskool text graphics and complex control schemes that you dont 'get', you'd be forgiven for thinking that 'ascii graphics = roguelike'. This is not the case, its just that the many famous roguelikes are dungeon crawlers with this graphical style. And yes, the controls are complex and the learning curves are steep. They are not for everybody. ADOM is my favourite roguelike dungeon crawler. The best (IMHO) recent roguelike is FTL: Faster Than Light. Its a spaceship combat/strategy game designed to be played so a session lasts about 30-90 minutes. The graphics are nice and the gameplay is simple to understand but difficult to master. Its brilliant. FTL: http://www.ftlgame.com/ http://www.ftlgame.com/ ADOM: http://www.ancardia.com/download.html http://www.ancardia.com/download.html *Generally you can have one save game. So you can save and quit but then have to resume that same game.
- EastCoastLA 14y agoWhat's next Dwarf Fortress?
- Draiken 14y agoThat would be so awesome. :D
- acomjean 14y agonice. as someone unfamiliar with rougelike games I liked the walk you through it on the side and map legend on the bottom. In javascript too. I like the reference to the toolkit on the homepage.
- kbenson 14y ago> I like the reference to the toolkit on the homepage. Oh. That's a problem. The only thing I can think of that might be more of a productivity drain than playing a roguelike is writing one. Goodbye sweet, sweet sunlight...
- frsandstone 14y agoIncredibly well done. I love it.
- aroberge 14y agoBrilliantly done! Nice lighting effect.
- acheron 14y agoWow, very nice. I kept looking for an inventory too, but I like that it was kind of stripped to its essentials.
- vehementi 14y agoI 1-shot (sword) the assassin the first time and the second time I missed him every time (axe) and he killed me 1v1. Huh.
- wazoox 14y agoGreat game! Too bad it bugged on me at some point; after getting out of the dungeon I can't move anymore...
- ondras 14y agoSorry to hear that! Can you post the output of your browser's JS console?
- wazoox 14y agoOh, sorry, I reloaded the page and played the game again to the end this time :) Thank you for the fun!
- tveita 14y agoMine froze when I entered the castle garden looking for the bride. :( Using Opera 12.14, exception traceback: http://pastebin.com/DJXrkae5 http://pastebin.com/DJXrkae5
- ondras 14y agoThanks for the traceback! Will try to investigate.
- enigmango 14y agoSame thing happened to me, and I reloaded before I read this post...I'm starting over now and I'll post the output if it happens again. Loving it so far!
- marxdeveloper 14y agosame here, maybe this might help out debugging Uncaught TypeError: Cannot read property '36,20' of undefined on line 272 of level.js
- antonios 14y agoGiven the selection of characters that represent walls, corpses etc. I'm guessing that this game is influenced by Adom. The narrative system is pretty well done, and the font is awesome by the way :-) Edit: The author has built other games as well http://ondras.zarovi.cz/ http://ondras.zarovi.cz/
- mrcharles 14y agoThe dynamic legend and narrative bar are really great additions to roguelikes. Did you have inspiration for these things? I don't know that I've seen either of them done before.
- teod 14y agoThe dynamic legend I have not seen before, but this game must be based loosely off of nethack (which includes a narrative).
- RobotCaleb 14y agoBrogue has a dynamic legend. I've not seen a narrative like that, though.
- mrcharles 14y agoAh, I don't remember it from Brogue but it has been a while since I played it.
- ferongr 14y agoThank you for mentioning Brogue, from a couple of levels I went through I found it very approachable (both in UI and gameplay) yet not shallow.
- robocaptain 14y agoBrogue has a dynamic legend for monsters and items. I've never seen one done so well for terrain. This game does a nice job of combining all useful information I need in one tiny spot. Well done! Aaaand... idea stolen! ;)
- SeppoErviala 14y agoCertainly a bit easier than dungeon crawl or adom.
- smickie 14y agoThey lighting effects make every move a visual treat. I'm wondering how much of it was randomly generated? Does story ending have a random outcome?
- 3327 14y agoFantastic! Finally my 16 core Xeon dev laptop with 32 gb's of RAM is finally doing some useful computing.
- jes5199 14y agoAnyone who feels inspired by this should enter the Seven-Day Roguelike Challenge! It starts this weekend! http://7drl.org/ http://7drl.org/
- robocaptain 14y agoSeconded! The library used in this game (rot.js) is the perfect platform for a 7DRL game as well. I've been using it quite extensively (via coffeescript) and it handles a lot of the hard stuff (FOV, lighting) very well, which frees one up to work on more interesting things: setting, gameplay, etc.
- sideproject 14y agoYou my friend, is crazy! :)
- acoleman616 14y agoThat was fantastic! As others mentioned, really enjoyed the dynamic lighting and key. Great touches.
- RobotCaleb 14y agoI've been playing a ton of Brogue lately. The dynamic lighting in this is similar to what Brogue has. Brogue is by far the prettiest ASCII game I've ever played.
- p0nce 14y agoBrogue's gameplay also is extremely well-rounded.
- sirwitti 14y agoawesome game! but is it just me, or is it impossible to defeat the murderer? played it 3 times and i get killed everytime by the murderer. what did i miss?
- simcop2387 14y agoUse the sword. The axe seems to fail to hit a lot of times. The sword on the other hand seems to be far more imbalanced for gameplay.
- killahpriest 14y agoPick up the plate armor, he'll barely score any damage on you. It looks like `[` and is in the dungeon somewhere (in addition to chain mail, which looks like `[` as well).
- sirwitti 14y agothanks! funnily had it both times and got killed with good health. anyway now it worked. totally worth the time this game :)
- esrauch 14y agoI had the plate armor and I suspect there was a bug with the axe (or perhaps a feature where one of the weapons does nothing), he didn't do much damage to me but I just had 100% miss rate. Second playthrough used the sword and dispatched him easily.
- zizee 14y agoHuh? <spoiler alert!!> My game ended because the princess (or was it queen?) drowned herself. Does this game have multiple endings? Nice!
- zizee 14y agoGreat fun, a nice short diversion! Why did she do it! Such a senseless waste :-) Achievements: 1 gold found 1 secret gold stashes found 4 precious gems found 27 enemies killed 2899 turns played
- zizee 14y agop.s. for anyone looking for a great Rogue like game for mobile checkout "Legends of Yore". I have wastedH^H^H^H^H^H whiled away a lot of time with this gem. http://www.legendsofyore.com/ http://www.legendsofyore.com/
- bajsejohannes 14y agoThat was great! I'm particularly impressed with the smooth learning curve, especially the dynamic legend. I sometimes didn't notice when a new narrative appeared. I would just glance over once in a while to see if something new had happened. Maybe bring more attention to that, like having it blink once instead of fade in? Sure it doesn't look as nice, but you want the player to focus there.
- khromov 14y agoGardener killed me. :(
- hakaaaaak 14y agoCan't find the murderer. :(
- klipt 14y agoYou have to go into the dungeon (> just below the chapel)
- jasonshen 14y agoHoly shit that was impressive. I clicked just for fun and got sucked in for a full 20 mins. Glad it ended where it did!
- wink 14y agoExcellent!