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oliverbennett
searching PlanetScale…
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oliverbennett
3y ago
We’re playing with embodied LLMs that can externalise thoughts in a virtual environment. The idea is to help facilitate knowledge work. It’s not our main area of interest, but it’s been interesting to experiment with how human/machine
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oliverbennett
3y ago
I see the red rings in front. I tried adding some depth cues to see if I could see it both ways - https://i.imgur.com/LsPtsRr.png It kind of works, but for me it feels more like the blue ring now has a variable depth, with
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oliverbennett
3y ago
In 2015 the UN created 17 ‘Global Goals’ ( https://www.globalgoals.org/ ) that are meant to be a "shared blueprint for peace and prosperity for people and the planet, now and into the future": Goal 1: No poverty Goa
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oliverbennett
3y ago
Of the 10 most popular multiplayer games in 2023[0] seven of them owe their core mechanics to mods / flashes of brilliance from a handful of amateurs. A more or less correct history of their origins: - Four of the games on that list ar
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oliverbennett
3y ago
Exactly what I was after, thank you. Your other comment[0] with a link to game engine recreations is also super useful. [0] https://news.ycombinator.com/item?id=36374297
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oliverbennett
3y ago
Does anyone have examples of games with a client/server architecture, where new clients have been written, but that can still connect to an original server? I think there's a valuable learning exercise in the idea, but I can'
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oliverbennett
3y ago
The only UI/UX newsletter I subscribe to[0] also has a a similar problem, but the advice is usually solid. Maybe the first and/or last rule should be ‘seek feedback’. [0] https://user-interface.io/
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oliverbennett
3y ago
I still think of early human progress as this slow march forward rather than what I expect it really was - thousands of years of rediscovery and reinvention by a few million people spread far and wide. Who knows how many groups of people, a
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oliverbennett
4y ago
Both metaphors seem apt. One is leaning towards how a product makes a person feel when using it, one is about what the product offers. I hear arguments around what products can offer me all the time, they make sense, but I generally go with
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oliverbennett
4y ago
If we’re at a place a LLM can make and use tools I’m excited about the limits of its ability to create tools... specifically to create new tools. For me that kind of entailment is one of the more exciting pillars of general intelligence and
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oliverbennett
4y ago
I'm never going to stare at TV static and see deeper meaning in random noise, and while this is almost the opposite of that, I'm surprised by how I felt watching this. Awe and mild discomfort aren't the usual feelings I get w
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oliverbennett
4y ago
SEEKING CO-FOUNDER | Metaverse/Collaboration | Technical Founder | UK | Pre-Seed A couple of years ago I started to build https://www.temin.net/ for my own personal use. Describing its current feature set as "Miro
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oliverbennett
4y ago
That makes sense. What the long-term effects of such 'performance enhancing' tools might mean for how its users think, or externalise those thoughts, is hard to call. I also wonder what it means if everyone is farming out parts of
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oliverbennett
4y ago
Some people are better at writing than editing, some people are better at editing than writing. I find it necessary to heavily edit when writing - up to, and including, this comment. I don’t mind it, and I don’t mind doing it to other peopl
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oliverbennett
4y ago
What I'm waiting for is when these imagined conversations are generated for an audience of just me . When references I understand and abstractions I'm familiar with are tossed around with ease, but unfamiliar concepts are expande
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oliverbennett
4y ago
Successful people (judged by their own metrics of success) are generally willing to make short term sacrifices for long term gains. My reluctance / fear / discomfort often isn’t even recognisable to myself for a while. If and when
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oliverbennett
4y ago
I always framed this more as ‘the tools will not save me’. A better pen won’t make me a better illustrator, no system/framework/methodology will take in garbage and spit out gold. But, in retrospect, I think I should partly blame
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oliverbennett
4y ago
A lot of videogames have their value tied up in 'forcing' players to spend a few minutes (or hours) on logistics that eventually give rise to ritual, rather than just giving them a teleport button. We're building a metaverse
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oliverbennett
4y ago
I was never a fan of this genre as a kid, but recently attended a launch event for a choose your own adventure book about change management, of all things - https://www.change-ninja.com/ Maybe part of the charm came from th
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oliverbennett
4y ago
The article mentions different tools to think with (pen, paper, keyboards) and different methods of thinking (drawing/writing). Knowing when to pick what, or when to transition to using other tools/methods (usually CAD software o
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oliverbennett
4y ago
By far the closest online equivalent to pop-ins I've had has been... inside video games. The first 10 hours of playing DayZ, a survival FPS with in-game spatial audio, was a revelation to me. Mostly relating to how, why and when people
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oliverbennett
5y ago
For the software side of things, I was frustrated enough to develop what basically ended up as sticky notes in 2D+3D (shameless plug: https://www.temin.net/ ). I use it for note-taking quite a bit. How I experience those not
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oliverbennett
5y ago
Nice, I'll reach out to you. Great insight into the use cases for Temin depending on the I/O. It took me using a desktop and VR headset to form the same opinions. Initially I thought my VR usage would be higher, but it's belo
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oliverbennett
5y ago
Please do sign up if you haven't already, or send me an email and I'll get you setup. Thanks for the book recommendation, I've started to read it. It's nice to get some history and depth to concepts I had some awareness
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oliverbennett
5y ago
Thanks, glad you like it! For organising information Temin has been an entirely positive experience for me. For the first time what's in my head matches what's on a screen. Early on I expected that mental model to fall over as the
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oliverbennett
5y ago
It certainly scratched my personal itch for something that lets you relate/encode/recall information in 3D but also work in 2D. The primary feedback from friends has been it's cool, but hard to use without much of UI (current
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oliverbennett
5y ago
A couple of years ago I started to build a tool for my own personal use. It ended up being a metaverse full of sticky notes. I'm currently seeing if there's a market for it outside of just myself - https://www.temin.net
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oliverbennett
5y ago
https://www.temin.co.uk/ | Seeking Co-Founder | London, UK / Remote What Temin is: Create whiteboards, sticky notes and virtual displays in a multiplayer 2D + 3D virtual environment that acts like a version controlled
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oliverbennett
6y ago
It's the 'Click here to try the browser-based alpha' link/heading directly under the video. I've just put it above the video so it's (hopefully) unmissable. It links to https://alpha.temin.co.uk/
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oliverbennett
6y ago
Hello! Temin is a tool I built for myself that acts as a virtual environment for sticky notes, graphics and virtual screens (running Chromium). Technically it's two tools, as the HTML5-based drawing app is separate from the virtual env
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