Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
nwinter
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
11 ms
·
31.
▲
A New-Fashioned Programming Throwdown
(blog.codecombat.com)
7 points
by
nwinter
12y ago
|
0 comments
32.
▲
by
nwinter
12y ago
You probably wouldn't want to even click the TMZ link in the first place when you knew you were making the video, since the post-production is so onerous. It's like a precommitment that you're not going to get distracted. In
33.
▲
by
nwinter
12y ago
We have experimental Python support now! blog.codecombat.com/new-experimental-languages-python-lua-clojure-and-io
34.
▲
by
nwinter
12y ago
Thank you! I'm tracking the bug over here and will fix soon: https://github.com/codecombat/codecombat/issues/1153
35.
▲
by
nwinter
12y ago
We do have a lot of students and teachers using it, but we haven't built a long-enough beginner campaign to provide much of a curriculum yet. That's something we'll be focusing on starting in early fall as US schools start sw
36.
▲
by
nwinter
12y ago
Can you email nick@codecombat.com to help us reproduce this? It sounds like a form is getting submitted somehow, which shouldn't happen. I haven't been able to reproduce in Firefox, Chrome, or Safari yet. Sorry about this–we take
37.
▲
by
nwinter
12y ago
Hehe, from our point of view, the intro/tutorial needs a lot of work–if you watch the playtesters, anyway. We will continue to work on it. Most of our libraries and engines and such are listed here: https://github.com/
38.
▲
by
nwinter
12y ago
I think you probably played the beginner levels? The tournament level in question was http://codecombat.com/play/ladder/greed
39.
▲
by
nwinter
12y ago
You can still play this one, there's just no tournament cutoff date or prizes any more. There are three other ongoing arenas here: http://codecombat.com/play/ladder We're working on the next tournament level,
40.
▲
by
nwinter
12y ago
Which levels didn't load for you? I'll check it out. Sorry about that! The campaign is certainly short a few thousand levels. It will take time for us to get there, since making good programming levels is a challenge even when you
41.
▲
by
nwinter
12y ago
Oh, which player is your student? Our ten-year-old is American, actually.
42.
▲
by
nwinter
12y ago
We'll keep working on the RAM needs, but yeah, that is just about the lower limit that I would expect to be able to play the game at all currently. We have a lot of work to do, but don't worry, we'll get it running on older a
43.
▲
by
nwinter
13y ago
Unique contributors since open source launch is strange?
44.
▲
by
nwinter
13y ago
I love this. If you want any art to start off with, CodeCombat has a bunch of vector stuff that's open source and are always adding more: http://codecombat.com/editor/thang We also have a few music tracks we'
45.
▲
by
nwinter
13y ago
Set up some experiments using http://www.quantified-mind.com/ to see whether there's any difference in your cognitive performance when you've been sleeping for 6 hours vs. for 8. Practice the tests a few times, th
46.
▲
by
nwinter
13y ago
Yeah, it's going to be awesome when we can do this: https://github.com/codecombat/codecombat/wiki/Summer-Project... It'll be hard, but not as hard as what we've already done with sandboxing and
47.
▲
CodeCombat introduces competitive multiplayer programming
(codecombat.com)
1 points
by
nwinter
13y ago
|
0 comments
48.
▲
by
nwinter
13y ago
I've had to do a lot of this recently for CodeCombat's transpiler, Aether: https://github.com/codecombat/aether – it uses Esprima, Acorn, JSHint, and a bunch of other JS tools. There's a ton of great stu
49.
▲
by
nwinter
13y ago
We aren't experts, so perhaps we'll eventually run into similar problems, but it seems like supporting a contributor to do something major might just be a case where it doesn't always make ROI on the first feature, but the po
50.
▲
by
nwinter
13y ago
No one will see the value in doing what you're doing and want to clone you until then. Even if someone saw the genius in your approach early on and decided to clone you and start competing with you, you have to be confident that your v
51.
▲
by
nwinter
13y ago
We find jobs for our more experienced players and collect placement fees from the employers.
52.
▲
by
nwinter
13y ago
Mostly Firepad, which is an adapter for CodeMirror that uses Firebase to add real-time collaborative text editing to it: http://www.firepad.io/ We are using ACE, not CodeMirror, so I added another adapter to hook Firepad up
53.
▲
Having Your Algorithm's Ass Kicked by the Internet
(blog.codecombat.com)
5 points
by
nwinter
13y ago
|
0 comments
54.
▲
by
nwinter
13y ago
We'll definitely be up front on how necessary an H1B turns out to be once we have that info from our employers. Preliminary results suggest that around 2/3 of companies are fine with sponsoring H1B transfers, but we don't hav
55.
▲
by
nwinter
13y ago
You're almost certainly right that I'm underestimating the detriment of US-centrism, since I don't quite understand what you're suggesting–maybe you can explain some more? Seems the only three things we can do with skill
56.
▲
by
nwinter
13y ago
Sure, that's what CC-BY is all about. Will be happy to see the art used in more places. (We don't actually draw the stuff ourselves; we're hiring an excellent game art studio to draw it for us, RetroStyle Games.) Right, this
57.
▲
by
nwinter
13y ago
I just put some exported .png copies of some of them in the Dropbox folder you shared with me, but I'm realizing that without the associated metadata it's not going to be very useful (I can perhaps find where that was put later bu
58.
▲
by
nwinter
13y ago
We are so new to this that I'm not sure how big a deal it is going to be. We'll definitely find out soon, as a lot of great candidates are not US citizens.
59.
▲
by
nwinter
13y ago
Sure! This is what we are trying first: http://blog.codecombat.com/beat-this-level-get-a-programming... Now we know we can definitely have enough skilled candidates, and though it's only been a week, it is looking real
60.
▲
by
nwinter
13y ago
Brunch is amazing. I was using Grunt in another project, but Brunch is so, so much faster to recompile changes, since it's very clever about caching. Oh yeah, those sprites were in the repo as raster files, but we managed to move them
More ›