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Brunch is amazing. I was using Grunt in another project, but Brunch is so, so much faster to recompile changes, since it's very clever about caching. Oh yeah,
by nwinter 13y ago
Brunch is amazing. I was using Grunt in another project, but Brunch is so, so much faster to recompile changes, since it's very clever about caching.
Oh yeah, those sprites were in the repo as raster files, but we managed to move them all over to our awesome vector-graphics-in-the-database system just before launch. Check the DB dump to get a copy: https://github.com/codecombat/codecombat/wiki/Developer-environment#setup https://github.com/codecombat/codecombat/wiki/Developer-envi...
(We did a ton of cleanup work before open sourcing, which managed to get our gzipped GitHub clone download from 203MB to 3.5MB.)
It might be hard to use these art assets in another game unless you take a lot of CodeCombat code on top of EaselJS to render the sprites directly from the vector graphics data, though, because of how they are stored: https://github.com/codecombat/codecombat/wiki/Surface#vector-art https://github.com/codecombat/codecombat/wiki/Surface#vector...
I could send you the old raster versions if you did want to use EaselJS for their animations but not go whole-hog with the CocoSprite solution.
- epaga 13y agoFWIW, I would be interested in the old raster versions! Think you could put them on a public Dropbox folder or something? Thanks in advance for any help!
- nwinter 13y agoI just put some exported .png copies of some of them in the Dropbox folder you shared with me, but I'm realizing that without the associated metadata it's not going to be very useful (I can perhaps find where that was put later but it's not in the places I'm looking). Would you be able to use them in .swf form?
- epaga 13y agoWow, this is just amazingly helpful. Thanks a ton! SWF format would also be helpful for me personally at least. A couple of questions: * I assume you'd be fine with me putting these up on Github, pointing to your project and the license document? * At this point I only see one "ally" folder, is that because the other ally sprites (magician etc.) were made later when you had the vector format? Again - massive props to you all for just giving away your hours and hours of hard work! Not every day you see professional-grade artwork like this. Deeply appreciated.
- nwinter 13y agoSure, that's what CC-BY is all about. Will be happy to see the art used in more places. (We don't actually draw the stuff ourselves; we're hiring an excellent game art studio to draw it for us, RetroStyle Games.) Right, this is an old export, and the latest batch of units have never been exported in raster. Let's keep discussing the best way to get the exports here–Scott has come up with a better idea for it that'll stay current: https://github.com/codecombat/codecombat/issues/94 https://github.com/codecombat/codecombat/issues/94 The SWFs are also part of the old format, so they won't be kept up-to-date; I wonder if we could just build some process around the vector -> raster export Scott's talking about through our site and still be useful.