Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
noahkay13
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
4 ms
·
1.
▲
by
noahkay13
7mo ago
The CoreML backend is WIP in Axiom and will roll over to parakeet.cpp when it's ready, the same with CUDA. FluidAudio is a great option for those building Mac-only apps, but the goal with Axiom and Parakeet.cpp is to be very portable a
2.
▲
by
noahkay13
7mo ago
On macbook pro - parakeet.cpp is very low latency, under 100ms (76ms) for 60s audio.
3.
▲
by
noahkay13
7mo ago
Theoretically, yes? This hasent been tested but xcode has great c++ interop and the goal with Axiom and now parakeet.cpp is to be used for portable deployments so making that process easier is definitely on the roadmap.
4.
▲
Parakeet.cpp – Parakeet ASR inference in pure C++ with Metal GPU acceleration
(github.com)
114 points
by
noahkay13
7mo ago
|
31 comments
5.
▲
by
noahkay13
7mo ago
I built a C++ inference engine for NVIDIA's Parakeet speech recognition models using Axiom( https://github.com/Frikallo/axiom ) my tensor library. What it does: - Runs 7 model families: offline transcription (CTC, R
6.
▲
by
noahkay13
8mo ago
I appreciate the advice. Right now, numerical coverage, absolute performance, and DX are my biggest priorities. Looking to get traction from OSS so scope creep doesn't catch up to me and some passionate devs can jump on board, autograd
7.
▲
Show HN: Axiom – C++ tensor library with NumPys API, optimized for Apple Silicon
(github.com)
3 points
by
noahkay13
8mo ago
|
2 comments
8.
▲
Show HN: Axiom – C++ tensor library with NumPy API and Metal GPU support
5 points
by
noahkay13
8mo ago
|
0 comments