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noahfk
searching PlanetScale…
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31.
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by
noahfk
2y ago
Aha, yeah blender was a huge UI inspiration, it’s all handmade from scratch though!
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noahfk
2y ago
Looking at your project it looks like it would be great to integrate the two somehow - Audiocube would be awesome in vr but I have no vr dev experience
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noahfk
2y ago
Hey, I’ve got down to under 20ms audio buffer, but it depends on the complexity of the scene. What you’re working on sounds really cool, I’ll have a look at it! It sounds like Audiocube offers the kind of features that you need, although it
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noahfk
2y ago
It sounds like you’re in a similar field to me so it would be great to connect! Totally agree, yeah Audiocube is built in unity as game engines made the most sense for what I wanted to achieve. Steam audio is super cool and was a lot of use
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noahfk
2y ago
Thanks! Yeah this is definitely a lot more complex and deep than the WebAudio API but that’s still a great tool for some situations.
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noahfk
2y ago
I've even heard of them using this kind of tech in theatre performances, so there is definitely a bunch of use cases!
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noahfk
2y ago
Yes exactly - this was something I wanted to achieve. For example, you could have an entire orchestra with each instrument close miked - and then arranged in audiocube in a vritual concert hall. The user could even move around the space for
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noahfk
2y ago
Yes - while the app itself is built in unity, it doesn't use Unity's native audio simulation. I implemented a custom spatializer and acoustic engine that can simulate reflections, occlusion, and other stuff that wasn't nativ
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noahfk
2y ago
Thanks! Yeah, frustration with the existing solutions was one of the main reasons I started this project. I was working in creating immersive audio, and I just found that none of the plugins allowed the level of placement that I wanted. It
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noahfk
2y ago
There is currently no VST/plugin support, although this is something I would like to include later on. It's just too much development work at this stage - not only the VST integration itself, but building a full MIDI sequencer ti
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noahfk
2y ago
Thanks for the intrigue, and yes these are all valid questions and things I'm trying to work out. I think I need to narrow down the market a bit. Currently I'm aiming more at audio and sound design experimenters rather than the de
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noahfk
2y ago
Thanks for the feedback, I'll make it easier to get in in the next update! Also you don't need to log in inside the app. Just click log in and then trial mode, you dont actually need to enter details. But yeah it's maybe a bi
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noahfk
2y ago
Thanks, I think so too by the looks of his channel, I'll get in touch!
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noahfk
2y ago
I don't have a Linux machine or much experience with it, but I can easily build to it. If you want to help test a Linux build email noah@audiocube.app
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noahfk
2y ago
I believe the HRTF binauralization of object-based audio does qualify as spatial audio, but there are many different definitions floating around. AudioGL is cool though!
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noahfk
2y ago
Yes it can do all of those things. You are right about the audio demos, I'll update the frontpage with this soon. Thanks!
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noahfk
2y ago
I'm working on multichannel playback, I've had some experimental success, and plan on adding it into the next update. it just needs more testing on a range of audio interfaces etc. Currently it only exports/plays back in bina
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noahfk
2y ago
I'm working on a mobile app that lets you playback projects created in Audiocube and gives you full control over where your listening position. It's definitely possible to have head tracking, I think it will just depend on what he
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Show HN: Audiocube – A 3D DAW for Spatial Audio
(audiocube.app)
253 points
by
noahfk
2y ago
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107 comments