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Yes - while the app itself is built in unity, it doesn't use Unity's native audio simulation. I implemented a custom spatializer and acoustic engine that can s
by noahfk 2y ago
Yes - while the app itself is built in unity, it doesn't use Unity's native audio simulation.
I implemented a custom spatializer and acoustic engine that can simulate reflections, occlusion, and other stuff that wasn't native in unity
- poeticfolly 2y ago[dead]