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searching PlanetScale…
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61.
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nnevatie
4mo ago
Hmm, not sure why "Weed Smoke Willie" would require any of that? It looked like an interesting game, though - I hadn't appreciated the idea of fishing shark with weed, before.
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nnevatie
4mo ago
I used to be high-performance like you, then I took an arrow to the knee?
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nnevatie
4mo ago
I get it. However, consuming data without consent is not well defined, when said data is publicly available on the internet. Licenses for code, and not abiding them are a different thing, I think. Most authors (of books) wouldn't credi
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nnevatie
4mo ago
> distillation of stealing all of the world's current art Here's the age-old dilemma, though - how is reading stealing?
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nnevatie
4mo ago
> each NPC is voiced by AI and can respond to you in a convincingly human fashion This is no longer fiction - see the latest AI update of PUBG.
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nnevatie
4mo ago
Does BSSN still apply to the agentic era, though? Agents are compilers for ideas and architectural molding is kind of trivial at this point. So, one can start with an execution that works for the current state and complexify the implementat
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nnevatie
4mo ago
> SOTA LLMs locally Shouldn't the headline be about running SOTA _local_ LLMs, as GLM 5.2 is nowhere near a SOTA LLM?
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nnevatie
4mo ago
There's also plenty of us creating our own engines for the games we develop. Whether the mentioned games ever get finished is another topic... If it's all for a hobby, creating your own engine is a lot of fun by itself.
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nnevatie
4mo ago
Yes, the title seems off - I also thought I am going to be reading about the AI/pricing bubble.
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nnevatie
4mo ago
> why zig and not one of the others? I think one of the selling points is that the language does not come to your way and allows unsafe constructs. So, I think the target audience is roughly at C and C++ users.
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nnevatie
4mo ago
> An LLM is called Hooray for incidental non-determinism.
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nnevatie
4mo ago
> these models are useless on any real world task I beg to differ. They are not perfect but immensively useful today.
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nnevatie
4mo ago
Yeah, no. I definitely wouldn't consider this a solid conclusion. The attempts pasted to the article look...pretty tame.
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nnevatie
4mo ago
Because you'd be missing the market and monetization layer that Steam so conveniently provides.
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nnevatie
4mo ago
It's a meme.
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nnevatie
4mo ago
Indeed. Even Qt isn't native, in the most purist sense.
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nnevatie
4mo ago
Yes, naturally. However the PUBG AI feature is based on generative AI, at least partly: https://www.nvidia.com/en-us/geforce/news/pubg-ally-ai-teamm...
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nnevatie
4mo ago
They do, to a degree. See e.g. PUBG's latest AI teammate addition.
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nnevatie
4mo ago
At this price, ain't two people going to make eye contact, ever.
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nnevatie
4mo ago
As explained by a LLM.
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nnevatie
4mo ago
Ahh, I should have probably added some context around my hyperbole. I was referring to real-time computer vision - think of e.g. segmenting FHD/UHD video.
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nnevatie
4mo ago
No one uses ONNXRuntime (nor the new engine in OpenCV 5) in production. For anything performance-sensitive, one would run models under TensorRT, as an example.
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nnevatie
5mo ago
This is one way to rephrase "we don't want your AI slop, thanks.".
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nnevatie
5mo ago
That's one way to look at it, certainly. There are several OK options in that space, e.g. Conan (2) and vcpkg.
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nnevatie
5mo ago
The language is fine, mostly, nowadays. The ecosystem isn't fine - just to get a project going requires picking a non-trivial set of tools and approaches, none of which the C++ standard enforces or guides to. For example, will you mana
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nnevatie
5mo ago
Yeah, it doesn't look too bad on the surface. However, Qt is bad and I'd advice moving away from it if you can. This is based on ~20 years of experience using it in various projects. The licensing is trying to paint a picture of L
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nnevatie
5mo ago
More visual examples are sorely needed - I could only find a small (toy) example of a dialog, that didn't seem to showcase many of the framework capabilities.
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nnevatie
5mo ago
And here I thought I'm dealing with legacy setups!
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nnevatie
5mo ago
Notice the demo video from Comanche also shows roll. Edit: To support roll, the renderer essentially rendered the voxel terrain into a frame buffer and then applied camera transformations that gave the appearance of a fully rotating viewpoi
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nnevatie
5mo ago
> Visual SourceSafe Ugh, instant flashbacks and not the good kind.
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