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ngokevin
searching PlanetScale…
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48 ms
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571.
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by
ngokevin
10y ago
Filed a PR. https://github.com/aframevr/aframe/pull/1987
572.
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by
ngokevin
10y ago
A-Frame is caught up and supports the latest WebVR 1.1 changes. Rift/Nightly (until Vive support lands in FF), or Chromium builds.
573.
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by
ngokevin
10y ago
I recommend https://chrome.google.com/webstore/detail/webvr-api-emulatio...
574.
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by
ngokevin
10y ago
Doesn't really affect VR, VR is absolute. Those are just for desktop controls...sort of up to the developer which way they want it to drag, but the default is left/left...may have to update that since I do hear your preference is
575.
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by
ngokevin
10y ago
Hmm, they just shut down their Flickr Marketplace.
576.
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by
ngokevin
10y ago
Room scale WebVR experience built with A-Frame ( https://aframe.io ) running 90fps in the browser: http://blog.mozvr.com/a-painter WebVR advantages: open (not owned by a single entity), connected (travel from expe
577.
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Show HN: Speech Recognition to Command Spotify VR Audio Visualizations
(ngokevin.github.io)
1 points
by
ngokevin
10y ago
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0 comments
578.
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by
ngokevin
10y ago
I went to one of the VR arcades in Hong Kong, extremely cheap to play. They were a gaming cafe that introduced a couple Vives. Currently, from what I can tell having just toured, there are virtually no Vive arcades in mainland China. I trie
579.
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by
ngokevin
10y ago
I'm also primarily seeing production use cases of Journalism, E-Commerce, Real Estate for WebVR.
580.
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by
ngokevin
10y ago
Check out A-Frame ( https://aframe.io ) for a super simple way to get started with VR in the browser. Even Liv who created this awesome introduction (almost a year ago) has been repping more WebVR at recent conference talks. Micro
581.
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by
ngokevin
10y ago
Oops, will do now.
582.
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Show HN: A-Painter: Paint in VR in Your Browser
(blog.mozvr.com)
19 points
by
ngokevin
10y ago
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2 comments
583.
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A Week of A-Frame 26
(aframe.io)
1 points
by
ngokevin
10y ago
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0 comments
584.
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A-Frame v0.3.0 released with full HTC Vive support
(blog.mozvr.com)
2 points
by
ngokevin
10y ago
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0 comments
585.
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by
ngokevin
10y ago
Just a nit. That's not a video, it's a real-time rendered WebGL scene (using three.js).
586.
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by
ngokevin
10y ago
The San Francisco Mozilla Office is its own Pokemon Go Gym also. It's down the street from the Niantic HQ too.
587.
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by
ngokevin
10y ago
The competitive pieces aren't mandatory. And even then, even if you're weak, you can team up with other players, and you get to use 6 Pokemon vs. just one or a few. The level differences will become more marginal as well as the ex
588.
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by
ngokevin
10y ago
True, the 2D web may have had its performance issues, but the 3D web can actually be surprisingly performant. Browsers with the new WebVR API implementations can maintain high framerates starting with 90.
589.
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by
ngokevin
10y ago
A-Frame is actually currently focusing on Vive / true VR. Though many developers like to use it with Cardboard.
590.
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by
ngokevin
10y ago
Given the audience here, I think it's worth a plug that web developers looking to develop VR experiences such as for the Vive should look into A-Frame ( https://aframe.io ), a WebVR framework.
591.
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Show HN: This Week in A-Frame 16
(aframe.io)
15 points
by
ngokevin
10y ago
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0 comments
592.
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by
ngokevin
10y ago
I doubt people learn to do that. Even in college with everyone riding longboards, only a small number of people were proficient at pushing, and most did not know how to footbrake.
593.
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Show HN: Weekly Round-Up of WebVR Projects
(aframe.io)
2 points
by
ngokevin
10y ago
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0 comments
594.
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by
ngokevin
10y ago
I think it is easier to ride a Boosted because you don't have to learn how to push, balance, or stop. You just stand on it.
595.
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by
ngokevin
10y ago
Check out ShaderToy and raymarching: http://iquilezles.org/www/articles/distfunctions/distfunctio...
596.
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by
ngokevin
10y ago
Web developers looking to get into 3D and modeling should check out A-Frame ( https://aframe.io/ ) which is an abstraction on top of three.js.
597.
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by
ngokevin
10y ago
"Among 17- to 24-year-olds, just over 10 percent have completed college or achieved an advanced degree." Why would we expect 17 to 21 year olds to have completed college? The common trajectory is to complete your degree by 22, 4 y
598.
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Show HN: Prince Tribute using A-Frame
(ngokevin.github.io)
2 points
by
ngokevin
11y ago
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0 comments
599.
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by
ngokevin
11y ago
I first added Soundcloud support to youtube-dl when I was in college. Good times!
600.
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A Glimpse into Competitive VR Gaming
(ngokevin.com)
2 points
by
ngokevin
11y ago
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0 comments
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