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natfriedman
searching PlanetScale…
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10 ms
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91.
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by
natfriedman
12y ago
We don't have a firm date, but adding support for Windows tablets is on the roadmap. It will come in the form of Universal app support.
92.
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by
natfriedman
12y ago
You have two options: 1. You can bind the native iOS or Android library into C#, which is relatively straightforward: http://developer.xamarin.com/guides/ios/advanced_topics/bind... http://develope
93.
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by
natfriedman
12y ago
Thanks for all the kind words, everyone! This release was the result of a lot of hard work; especially the new visual designer for iOS, which took two years to build. You can read more about our platform here: http://xamarin.com&
94.
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by
natfriedman
12y ago
It's fully released and supported. You can download here: http://xamarin.com/download
95.
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by
natfriedman
12y ago
We have support for Azure, Parse, and others already: http://components.xamarin.com/view/azure-mobile-services http://components.xamarin.com/view/parse
96.
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by
natfriedman
12y ago
Xamarin.Forms is designed to work with MVVM and data bindings: http://xamarin.com/forms
97.
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by
natfriedman
12y ago
All of these features are available free to existing customers with current subscriptions!
98.
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by
natfriedman
13y ago
Drop me an email - nat@xamarin.com. We'll help you out :-)
99.
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A quick look at Dropbox's new Datastore API
(blog.xamarin.com)
12 points
by
natfriedman
13y ago
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0 comments
100.
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by
natfriedman
14y ago
This brings back great memories of embedding guile into practically every piece of software I wrote from 1997 to 2000. At the time Guile sported a very simple-to-use embedding API and it was lovely to use Scheme for scripting my web server,
101.
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by
natfriedman
14y ago
We don't have an end date.
102.
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by
natfriedman
14y ago
In fact we lowered all prices today. Our lowest tier, previously, cost $399. Now it costs $299. Our highest tier, previously, cost $2499. Now it costs $1899.
103.
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by
natfriedman
14y ago
As an existing Professional customer you are automatically upgraded to Business edition and can renew at you existing renewal price (which is $249 for you). Hope that helps :-)
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by
natfriedman
14y ago
It isn't a lowest-common-denominator approach. We expose the entire native API on each platform. So anything you can do in Objective-C, you can do in C#. http://xamarin.com/how-it-works
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Surprising reasons apps get rejected from the Apple App Store
(venturebeat.com)
2 points
by
natfriedman
14y ago
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0 comments
106.
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by
natfriedman
14y ago
You have misunderstood. iOS and Android apps built using C# have access to 100% of the native API of the underlying platform. So all of the UI is fully native. Take a look at our API documentation on iOS, for example: http://iosapi.xamarin
107.
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by
natfriedman
14y ago
That's actually not what we see with our customers and their apps. Here is a real-world example of code sharing percentages for an iOS, Android, and Mac app written in C#: http://lipsky.me/blog/2012/9/11/touchdraw-code-reuse-updated And h
108.
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Why C# is the best language for mobile development
(blog.xamarin.com)
77 points
by
natfriedman
14y ago
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123 comments
109.
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by
natfriedman
14y ago
The app store does not allow GPL'd apps.
110.
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by
natfriedman
14y ago
A few diferences: 1. Xamarin.Mac comes with a commercial license, so you can ship to the Mac App Store (not allowed under MonoMac's LGPL license). 2. Xamarin.Mac comes with commercial support. 3. Xamarin.Mac includes bindings for several ne
111.
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by
natfriedman
14y ago
Some of our competitors have done this and we've received very negative feedback from their customers about per-app, per-user, and royalty-based pricing. Also not sure it makes sense to create a price incentive to bundle a bunch of function
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by
natfriedman
14y ago
We've been surprised to discover some customers running Java code on iOS devices uses iKVM and Xamarin. So it seems to work.
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by
natfriedman
14y ago
Cool! We were an early user of stripe, launching with it on our store in July of 2011. Stripe is great.
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by
natfriedman
14y ago
Actually Android and iOS make an equal amount of money for us. This was not true a year ago, when iOS sales were about 65% of our volume, but today it is almost exactly 50-50.
115.
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by
natfriedman
14y ago
It personally pains me not to support Linux, but we get such a tiny fraction of our customer base coming from Linux that it isn't worth it. Not to mention that there is effectively no "Linux" platform and you have to select a subset of dist
116.
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by
natfriedman
14y ago
Thanks for the feedback. We definitely have two classes of customers - businesses and professional developers who can't believe how cheap our products are relative to the value they're receiving, and hobbyists who are more price-sensitive.
117.
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by
natfriedman
14y ago
Yes, but write-once-run-anywhere solutions deliver mediocre user experiences on every platform. You don't want your Mac app to look anything like your Windows 8 app. With Xamarin you separate the presentation layer of your app from the rest
118.
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by
natfriedman
14y ago
Our free trial never expires and lets you try the platform in the emulator/simulator for as long as you like. As for the paid product, we issue a no-questions-asked refund to anyone who requests it within some reasonable amount of time (30
119.
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by
natfriedman
15y ago
We do this at Xamarin. Every employee sends an email to the entire company first thing Monday morning, containing their A&Os (Achievements and Objectives). We're a very distributed team and A&Os are one of the ways we keep everyone
120.
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by
natfriedman
15y ago
Bastion runs on Mono, and Mono runs on native client (including the JIT, which required some special work in native client itself). Actually all three apps they demo'd running on native client were also running on Mono!
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