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mwindow
searching PlanetScale…
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An In-Depth Experience Report with All Rust CVEs
(arxiv.org)
2 points
by
mwindow
6y ago
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0 comments
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by
mwindow
6y ago
I agree. The only advantage I can think of is smaller hello world programs. And that seems to be important from a marketing perspective: people new to the language won't perceive it as a verbose language.
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by
mwindow
6y ago
I don't understand why the parent post of yours is getting this much downvotes. What's wrong with using a GC'ed language when performance requirements are permissive?
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by
mwindow
6y ago
I disagree. Rust still requires thinking about low-level details like lifetimes, aliasing, whether/when to use `Box` or `Rc` etc., Even when these are not explicitly spelled-out sometimes (like in lifetime elision), the programmer stil
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by
mwindow
6y ago
Have you heard of the Nu game engine[1]? It is a FRP-based game engine for F#. [1] https://github.com/bryanedds/Nu
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by
mwindow
6y ago
Not sure what the article indents to show, those "surprises" are the expected behaviour of `append` on slices.