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munrocket
searching PlanetScale…
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1.
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by
munrocket
6mo ago
Yes, this is why I invested in QRL crypto. With lates updates and no T1 exchange it looks like a good opportunity to grow.
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Post-quantum blockchain QRL has passed its fourth audit
(theqrl.org)
4 points
by
munrocket
6mo ago
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0 comments
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QRL 2.0 testnet has been released
(github.com)
2 points
by
munrocket
6mo ago
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1 comments
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by
munrocket
6mo ago
Documentation: https://test-zond.theqrl.org/
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by
munrocket
1y ago
You can turn it on in developer features in MacOS Sequoia/iOS 18. Compute.toys fully compatible with Safari.
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WebGPU Shadertoy for Compute Shaders
(compute.toys)
6 points
by
munrocket
1y ago
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2 comments
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BigDecimal – JavaScript Polyfill for proposed Decimal data type
(github.com)
53 points
by
munrocket
5y ago
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18 comments
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WebAssembly optimization with AssemblyScript
(surma.dev)
3 points
by
munrocket
5y ago
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0 comments
9.
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by
munrocket
6y ago
interesting, thanks!
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by
munrocket
6y ago
Probably it's need some time for load or reload would help?
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by
munrocket
6y ago
I thought it was pretty clear that examples in the list are links :D
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Parallax effect in browser using web-camera
(github.com)
53 points
by
munrocket
6y ago
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19 comments
13.
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by
munrocket
7y ago
The problems begins when calculations is long and int64/int32 not enough to store full fraction precision. Lol seems that I find a bug in Fraction.js in rounding https://runkit.com/munrocket/fraction-js-test , but
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by
munrocket
7y ago
Nope, check this demo https://runkit.com/munrocket/double.js-hn-example
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by
munrocket
7y ago
How many FLOP do you need to add two rationals? We don't have int type in javascript, only bigInt but it not supported in some browsers and probably not fast enough. UPD: I added Fraction.js to benchmark https://munrocket.gi
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Float128 emulation in Javascript, fastest way how to make 0.1 + 0.2 == 0.3
(github.com)
5 points
by
munrocket
7y ago
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7 comments