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mungaihaha
searching PlanetScale…
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4 ms
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1.
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mungaihaha
2mo ago
Plenty of 'advances in mathematics' done pre-llm, no?
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mungaihaha
2mo ago
Grad students on zero pay solve problems like this everyday. What exactly is your point here?
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mungaihaha
3mo ago
unsafe?
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mungaihaha
3mo ago
Almost like how RAII in C++ does it?
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mungaihaha
3mo ago
I'd like to see an example
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mungaihaha
9mo ago
> Considering LLVM is 23 years old already. I wonder if something new again will pop up LLVM is actually really really good at what it does (compiling c/c++ code). Not perfect, but good enough that it would take tens of thousands of
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mungaihaha
9mo ago
> or is 8Gb no longer workable llvm compiles in less than an hour on my old m1 mac in all the build configurations I have tried so far
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mungaihaha
1y ago
1000x less performance is a bigger clusterfuck
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mungaihaha
1y ago
> But most of the other arguments they list can be picked apart and are only half true I'd like to see you pick the other arguments apart
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mungaihaha
1y ago
"Here’s a real example: a user signs in with an email and password. That flow touches three services, each with a single responsibility: EmailService::Normalizer strips and downcases the email UserService::Authenticator checks credenti
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mungaihaha
1y ago
No. Its built atop rust iirc
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mungaihaha
2y ago
Rust makes it hard to represent mutable graphs. If I have a value that can be updated by multiple GUI nodes, I have to architect my way around the borrow checker in Rust. Is it safe? yes. Is is performant? for a skilled Rust dev, yes. But i
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mungaihaha
2y ago
> I'm still not seeing any description of specific challenges you feel are harder in Rust than in C/C++ It's harder to model domains in Rust. C has the same problem and it is a big reason why the industry standard for game
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mungaihaha
2y ago
> I believe it's (LLVM) far too slow at compiling and far too big to be fixed from the inside What are you doing to make sure Tilde does not end up like this?
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mungaihaha
3y ago
Nice read