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mtmoore55
searching PlanetScale…
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1.
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Perplexity's high bar for UX in the age of AI
(mttmr.com)
2 points
by
mtmoore55
3y ago
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0 comments
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Designing the Uber Cash Experience
(medium.com)
70 points
by
mtmoore55
11y ago
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35 comments
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Be a Better Designer: Code
(matthewmooredesign.com)
1 points
by
mtmoore55
13y ago
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0 comments
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Nowadays, You’re Hiring People to Think
(blog.idonethis.com)
11 points
by
mtmoore55
13y ago
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3 comments
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Branded Interactions
(matthewmooredesign.com)
6 points
by
mtmoore55
14y ago
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0 comments
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Write Like a Designer
(matthewmooredesign.com)
3 points
by
mtmoore55
14y ago
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0 comments
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by
mtmoore55
14y ago
Not really trying to coin the term, I just gravitated to it when I was thinking about this topic. I've actually been thinking about this for a few months and two thoughts have dominated my mind: 1. As a UI designer, I love flat design. Prob
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by
mtmoore55
14y ago
That's a good point guys. I didn't really intend for the Find Your Friends screen to represent Apple's UI aesthetic as much as an extreme example of real-life metaphors. It's pretty clear Apple is going away from that look as fast as they c
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Almost Flat Design
(matthewmooredesign.com)
215 points
by
mtmoore55
14y ago
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51 comments
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Designer News
(news.layervault.com)
5 points
by
mtmoore55
14y ago
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0 comments
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mtmoore55
14y ago
Also, in the iOS app, it shows you "Who's View You". Better log out before snooping around in those profiles.
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by
mtmoore55
15y ago
you're right, there is a place for "sales" in most every company at some point in their lifecycle. In the post I was more discussing engines of growth relative to early stage startups.
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Your Product Needs an Engine of Growth
(matthewmooredesign.com)
11 points
by
mtmoore55
15y ago
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7 comments
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Get Paid for Your Spare Time with Sidehour (this is a demo video, not spam :)
(vimeo.com)
3 points
by
mtmoore55
15y ago
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0 comments