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msirp
searching PlanetScale…
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Post-quantum crytography and TLS and other applications
8 points
by
msirp
13y ago
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1 comments
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by
msirp
13y ago
Yes. UDP NAT is done using timeouts due to not having a standardized connection setup/teardown sequence. UDP is used by many consumer-level applications (online gaming including on consoles, VoIP, video chat like Skype, etc.) so the la
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by
msirp
13y ago
Yep, that does look like the same concept, but only at the application level. Do you think there could be any real-world advantages to doing this at the OS level? On paper it would sound good to me, as it could do this optimization across a
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by
msirp
13y ago
Awesome. Just awesome. I've also been thinking about another possible optimization: Two things have a big impact on connection start-up performance currently: handshakes (3-way for TCP, 4-way for SCTP, any properly-designed UDP protoco