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msephton
searching PlanetScale…
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32 ms
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691.
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by
msephton
2y ago
How about 39kB for a video game with physics, dynamic graphics, two music tracks, sound effects, online high scores, and built-in instructions? https://news.ycombinator.com/item?id=38372936
692.
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by
msephton
2y ago
"High" being relative and constantly changing, of course. The SGI 1600SW from 1998 was 1600x1024 at 17.3 inches, so 110dpi. A beautiful thing, but not really like paper IMHO. https://bytecellar.com/2008/02
693.
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by
msephton
2y ago
Anybody?
694.
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by
msephton
2y ago
My game is called YOYOZO https://news.ycombinator.com/item?id=38372936 My experience is the same as you describe: I want to think about algorithms, state machine, system structure, design, the... game. Rather than the langu
695.
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by
msephton
2y ago
I'd be surprised if your setup didn't offer this already. Both my Apple TV and surround sound speakers system offer it. My TV, too but I don't use that for audio out. That said, at night I simply use headphones.
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msephton
2y ago
The most recent edition of this book is indeed from 2016.
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msephton
2y ago
I work in Lua every day as a game developer. A GOTY in 2023 being my highest achievement so far. By and large Lua just gets out of the way, which is the most important thing for me. I have some minor issues with it, nothing huge, and I wor
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Slugs on a Cube: An Interactive Animation
(blog.gingerbeardman.com)
52 points
by
msephton
2y ago
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12 comments
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msephton
2y ago
So is this fact or fiction?
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msephton
2y ago
Very amusing! Onion-level satirical tech commentary.
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msephton
2y ago
I use Octal app, pretty good
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msephton
2y ago
Pretty amazing, huh. I'm going through some other interviews: currently Bas Ording
703.
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msephton
2y ago
I'm still on iOS 17 so can't
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Using AI to detect AI-generated music
(youtube.com)
1 points
by
msephton
2y ago
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0 comments
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by
msephton
2y ago
Amazing. I use a Synology NAS which has a similar desktop in browser paradigm, but this guy trumps it with his Wine and emulator integration.
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Oral history of Caroline Rose, writer of Inside Macintosh (2023) [video]
(youtube.com)
57 points
by
msephton
2y ago
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14 comments
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msephton
2y ago
Added in comment, I guess I fumbled the submission of this one! Thanks for letting me know
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msephton
2y ago
Link: https://www.youtube.com/watch?v=RikO_3jedlY
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msephton
2y ago
Complete link https://blog.gingerbeardman.com/2021/04/21/level-viewer-for-...
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msephton
2y ago
No reason to doubt, it can be proved empirically
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Oral History of Caroline Rose, Writer of Inside Macintosh
14 points
by
msephton
2y ago
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4 comments
712.
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msephton
2y ago
The easiest way is to perpend the URL with archive.is, as follows: https://archive.is/https://www.nature.com/articles/d41586-02...
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msephton
2y ago
DS has both 2D tile-based renderer and 3D renderer. You can find many examples of games with tiled graphics. I made a tile map viewer for my favourite DS game https://blog.gingerbeardman.com/2021/04/21/level-v
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msephton
2y ago
There are exact parallels in game design, theatre, etc. The specialism was required to scale up to larger productions. There are still people (like me) that are multi disciplinary, but that's quite a rarity.
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msephton
2y ago
Yet in this case quite useful
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msephton
2y ago
Exactly. The idea alone is worthless. The guy in the video has the idea and executed on it.
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msephton
2y ago
This is really cool and something I could use and edit. Responsive CSS for mobile and tablet feels needed.
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msephton
2y ago
8KB is a lot! You just have to be mindful of the constraint. I made an entire video game in 39 KB.
719.
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msephton
2y ago
It's far more complicated than that
720.
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msephton
2y ago
Third time in 24 hours. I still don't understand how HN works for repeat submissions. Regardless, happy to see it get traction.
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