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mrspeaker
searching PlanetScale…
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61.
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mrspeaker
5y ago
Fantastic idea! This would be great if we could make it part of the "Who's hiring" posts on HN. It's not hard to research a company to find out, but it would be convenient as an initial filter.
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mrspeaker
5y ago
This looks great - I like how the "simple shader" version gives a sense for how it works under the hood. Is the implementation of it related to real-world mechanisms, or is it all smoke-and-mirrors that happens to look like real-w
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mrspeaker
5y ago
Perhaps related, on this page musing about Wikipedia ( https://shii.bibanon.org/shii.org/knows/Wikipedia.html ): "It is founded on the unfortunate belief that people will always do good things and be nice to ea
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mrspeaker
5y ago
The "slow editor/loading times" and "giant bundles" is just technical, so should be "easy" to fix! The hard bit I think is the "spaghetti no-code" problem that I've seen in nearly all visual
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mrspeaker
5y ago
No problem.
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mrspeaker
5y ago
About 6 months to switch - probably twice as long as it should have, because it was happening in parallel with maintaining and improving the no-code version, and the product requirements were evolving. Switching off the no-code version was
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mrspeaker
5y ago
I worked on a Bubble app that definitely hit the limits of how big apps should be. The work flow box things still give me nightmares. It's very hard to figure out the order things were executing, and we had to resort to A LOT of JavaSc
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mrspeaker
5y ago
It works best for prototyping and rapidly testing ideas. I joined a startup that didn't have any deep coding skills - but had a great idea and vision for a product. They had made a pretty decent prototype with Bubble and could quickly
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mrspeaker
5y ago
It doesn't even have to be something you hate - but it's something that's not yours.
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mrspeaker
5y ago
People are very good at justifying what they are doing if their livelihood is at stake. I know many programmers - nice people - working as the digital equivalent of seal-clubbers... but there's good money to be made clubbing seals, and
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mrspeaker
5y ago
I've struggled with implementing my own version of this algorithm - so I know I don't understand it properly. I get lost because of the "quantum mechanics" aspect - I am kind of suspecting it's just an analogy for t
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mrspeaker
5y ago
I think originally it was primarily about developer ergonomics - here's the first thing I ever read about them in 2007 where they tested it on Tony Hawk Pro Skater ( http://cowboyprogramming.com/2007/01/05/
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mrspeaker
5y ago
"Entity Component Systems" are common in game engine architecture, and there are a lot of variations on them - but they are a high-level architecture for making modular behavior in games. Generally they were thought of as "be
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mrspeaker
5y ago
This is really cool, and I love the idea of embedding assets around the web. When I first saw PlayCanvas years ago I kind of dismissed it. But it just keeps going, and becomes more and more feature-filled. Now it really seems like a solid p
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mrspeaker
5y ago
I've loved messing around with Markov Chains in the past, but the output of this seems more interesting... does anyone have any recommended resources for getting started with Natural Language Generation?
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mrspeaker
5y ago
Reply to self! In this thread the user `mkaic` linked to their own work/study at: https://nomoregreenscreen.com/ ... perfect "getting started" material.
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mrspeaker
5y ago
Is this any better than the current After Effects auto-roto feature? (Real question... is it?!) I thought they were already using ML models to do rotoscoping.
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mrspeaker
5y ago
Yeah, "impossible" phsssh... it's clearly a 180 heel-flip or something like that. THIS is an impossible - https://www.youtube.com/watch?v=GtaJSQO0T8k
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mrspeaker
5y ago
Does anyone have any resources on how you might make this yourself from scratch using machine learning? Obviously not this polished, but just a really rough-and-dodgy version to learn how it works.
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mrspeaker
5y ago
That's Ian Hubert magic - he explains it in this (very entertaining) video: https://www.youtube.com/watch?v=RxD6H3ri8RI
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mrspeaker
5y ago
Maybe they are using the meaning of sublime of converting from solid to vapor state
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mrspeaker
5y ago
And the next paragraph from that: "But that was a requirement. In order to defend themselves against being overrun, that was something that they needed to have that they didn't have, and as a result, they simply shut the site down
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mrspeaker
5y ago
Works well for a warrior (where 7 breaths is a long time) - but not so much most business leaders/managers. After witnessing it so many times, I'm guessing the standard playbook they teach at business schools is "Don't b
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mrspeaker
5y ago
I was just thinking about this! For me it's "All build tools". I rely on them so heavily, and they have started putting nag/beg messages in them and everything. I know they'd really appreciate the funds but still
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mrspeaker
5y ago
Yeah, calling it a "game" is underselling it. My nephew and niece were really into Roblox, so I thought I'd be the "cool uncle" and have a go at making something for them in Roblox Studio. I dragged out my macbook (
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mrspeaker
5y ago
To be fair, this particular article is titled 'Functors and Monads For People Who Have Read Too Many "Tutorials"'... after your tenth monad tutorial, you start getting good at reading types!
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mrspeaker
5y ago
If you never want to learn Haskell (or PureScript or similar) then the author even says in the `If They're So Wonderful Why Aren't They In My Favorite Language?` section: "If you don't need IO sequencing, or purity
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mrspeaker
5y ago
I think the downvotes are because it kind of sounds like you didn't read the article and are saying the things that the author directly states as a "misconception": "It is a common misconception that "monad is
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mrspeaker
5y ago
I think it's the classic case of "when customers tell you something is broken, they are usually right. When customers tell you WHAT is broken, they are usually wrong".
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mrspeaker
5y ago
I dream that one day whoever did that incredible transformation to Blender would do the same to Inkscape and Gimp UIs. In one or two versions it went from the past to the future!
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