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mrdoob2
searching PlanetScale…
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31.
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mrdoob2
9y ago
Noes. Only you.
32.
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mrdoob2
9y ago
So they're using p01's effect and they want to put ADs around it?
33.
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mrdoob2
9y ago
Yes, I think you need Chrome 57+.
34.
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mrdoob2
9y ago
That's what three.js is for <o/
35.
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mrdoob2
10y ago
Yup! MIT ^^
36.
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mrdoob2
10y ago
01 Alchemist is working on it ^^ https://dump.01alchemist.com/2016/12/31/future-webhpc-parall...
37.
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mrdoob2
10y ago
Some custom elements I worked on this week: https://mrdoob.github.io/model-tag/
38.
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mrdoob2
10y ago
DOOM (2016) - Graphics Study http://www.adriancourreges.com/blog/2016/09/09/doom-2016-gra... GTA V - Graphics Study http://www.adriancourreges.com/blog/2015/11/02/gta-
39.
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mrdoob2
11y ago
Shouldn't just be a matter of running scene.toJSON()? ^^
40.
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mrdoob2
11y ago
Feel free to do a PR with your solution, just so no one has to write a "It's 2016 and drawing text is still hard" blog post next year ;)
41.
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mrdoob2
11y ago
2 years ago... http://learningthreejs.com/blog/2013/04/30/closing-the-gap-b...
42.
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mrdoob2
12y ago
Hehe! Thanks for that. But, to be fair, that last example was done by http://alteredqualia.com/ .
43.
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mrdoob2
12y ago
I think this is a different issue... I couldn't claim authorship of a machine generated work. I would feel better about claiming authorship of something I've spent a while working on and finding combinations until I get something
44.
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mrdoob2
12y ago
I instrumented the code and using conditionals resulted in 2x the generation time per loop. These loops are executed only once so the VM doesn't have a chance to optimise them.
45.
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mrdoob2
12y ago
I did it like this because I wanted to create the drawing loop as efficient as possible, without switches or conditionals. That method gets executed per pixel so the less logic the better. If someone knows a better way I'm all ears!
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mrdoob2
12y ago
I think a simple way to explain the MIT license is that you can do whatever you want with it as long as you don't say that you created the library yourself. Textures that you create are as yours are images you create in Photoshop. Prob
47.
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mrdoob2
12y ago
Should be fixed now I think.
48.
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mrdoob2
12y ago
Have a read at "Packaging DOS programs" here: https://github.com/dreamlayers/em-dosbox/
49.
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mrdoob2
13y ago
Should be now fixed.
50.
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mrdoob2
13y ago
*babylon.js
51.
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mrdoob2
13y ago
I think competition is good. Soon after babilon.js got released I took a look at their file format and did a loader for three.js. This made me see how much three.js needed some geometry structure refactoring (moving towards a bunch of flat
52.
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mrdoob2
14y ago
Considering that the submission is 132 days old, a few things have changed. Feel free to read the change log (pages 1 and 2): https://github.com/mrdoob/three.js/commits/master/editor
53.
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mrdoob2
14y ago
Yep, just drop the obj into the editor.
54.
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mrdoob2
14y ago
thanks for noticing ;)
55.
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mrdoob2
14y ago
I'm personally using it as a level editor. And I also used it for quickly modelling my flat before going to Ikea ;)
56.
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mrdoob2
14y ago
I can't wait for the day when three.js gets obsoleted. That would mean that someone would have done a free and open source 3d library that is easier to use and with a better designed API. Until then, we'll keep going.
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mrdoob2
14y ago
Anyone is free to fork the editor and build a CAD app out of it :)
58.
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mrdoob2
14y ago
Yup. Working on that... also need to update WebGL Globe so you don't have to :)
59.
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mrdoob2
14y ago
I did the original WebGL Globe (texture, atmosphere shader, interaction, ...). Just sounded like you were taking credit for the overall aesthetics. As far as I can see, aesthetic-wise the difference is that you didn't pass the height for th
60.
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mrdoob2
14y ago
cough cough
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