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mrdoob2
searching PlanetScale…
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11 ms
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61.
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by
mrdoob2
14y ago
As far as I know http://www.dinahmoe.com did that part. The same engine was used on http://exquisiteforest.com
62.
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by
mrdoob2
14y ago
Fixed. Thanks!
63.
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mrdoob2
14y ago
Feel free to hack the code and implement these layouts. Should be pretty easy ^^
64.
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by
mrdoob2
14y ago
Uops! Fixed. As per the arrangements, I agree. I was just trying to replicate the original demo.
65.
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mrdoob2
14y ago
Browser/OS?
66.
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by
mrdoob2
14y ago
What bd said. That logic goes in the application layer and not in the lib. In this case I hadn't yet optimised the app like that. But I've implemented it now, thanks for pointing it out!
67.
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by
mrdoob2
14y ago
Hehe, I did the same thing 2 years ago [1], hooked up the mousewheel and also made it so the text could be selected and modified. Back then the browsers implementation was still very early and the text would disappear. Glad to see that it w
68.
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by
mrdoob2
14y ago
As soon as packaged apps gets green light. Not sure if commercial, but sure an installable webapp with some improvements. I guess I'll recode the whole thing :P
69.
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mrdoob2
14y ago
Maybe I should change the default code to use Date.now()? ;)
70.
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mrdoob2
14y ago
Glad to hear! :_)
71.
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by
mrdoob2
14y ago
I feel that talk made an impression on many people. I think that talk made live editing "mainstream" and Bret "stole" the concept by doing a good show just like Apple does. It's been done for years but no one "bothered" making a good show/p
72.
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by
mrdoob2
14y ago
Is not just for three.js. It's for anything HTML/CSS/JavaScript. Originally I built it because I needed a temporal editor for coding on ChromeOS and the new packaged apps -- for which there is an editor in the works already -- hadn't reache
73.
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by
mrdoob2
14y ago
Couldn't agree more.
74.
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by
mrdoob2
14y ago
It's not a Chrome app, is a web app. However, the guys have just released it and haven't had much time to make sure it works on other browsers yet. The only thing that shouldn't work on Firefox at the moment is the audio as it uses Web Audi
75.
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by
mrdoob2
14y ago
You seem to be pretty ignorant about the subject matter. I suggest you do some reading first.
76.
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mrdoob2
14y ago
I bet he's just trying to troll the troller :)
77.
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mrdoob2
14y ago
Because not everyone knows how to code and compile an application that runs on Windows, MacOS and Linux? Neither people tend to download desktop applications nowadays... or is it just me? Hopefully WebCL will get some traction and the simul
78.
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mrdoob2
14y ago
Strange. What's your system?
79.
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mrdoob2
15y ago
I disagree. Datassette and Com Truise are seriously good music producers themselves. And I think both of them and Sunjammer have very good taste and listen a lot of music to be able to put together this kind of compilations. Pretty sure you
80.
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mrdoob2
15y ago
Did you tried creating a imageData for every single character in the "ASCII gradient" and then using putImageData( imageData, x, y )?
81.
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mrdoob2
15y ago
Nope. Wasn't me :)
82.
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mrdoob2
15y ago
By reading the code and tweaking in (seeing the result in realtime) you should be able to learn how things work. Also, don't forget to checkout the rest of effects [1], there are lots! :) [1] http://glsl.heroku.com/
83.
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GLSL Sandbox - Online live editor for WebGL fragment shaders
(mrdoob.com)
2 points
by
mrdoob2
15y ago
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0 comments
84.
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mrdoob2
15y ago
ADs :(
85.
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mrdoob2
15y ago
+1
86.
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mrdoob2
15y ago
Mr. Skrebbel! :) Yes. Chrome Experiments is not about Chrome-specific experiments but about pushing Javascript and the new cross-browser APIs. I always try to use APIs supported by more than one browser. It just happened that it performed m
87.
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mrdoob2
15y ago
This experiment was done in 2009 using Box2DJS[1] for the site Chrome Experiments[2]. Since then I've been improving it by cleaning up the code, adding DevideOrientation support and, some weeks ago, updated it to the new google.com design.
88.
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mrdoob2
16y ago
I thought it was Canvas2D and not WebGL... ?
89.
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mrdoob2
16y ago
Works fine here... ? ff4.0b11 / Ubuntu 10.10 64-bit...
90.
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mrdoob2
16y ago
FTW! ^^ Takes a while to load... WASD to move around and mouse drag to change the POV.
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