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mrDIMAS
searching PlanetScale…
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1.
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by
mrDIMAS
4y ago
The editor is built specifically for the engine, it is a bit younger than the engine - the engine is 3+ years old and the editor is 2 yo. Asking a potential question - the editor is built using fyrox-ui library which is made from scratch to
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by
mrDIMAS
4y ago
Yeah, I've spent almost a week trying to go through compiler issues, like mismatch TypeId for the same type across projects (game DLL and engine) was a main source of headache. I did some workarounds (use UUIDs as type ids), but that w
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by
mrDIMAS
4y ago
Hi, engine author here, ask me anything. Join engine community in Discord - https://discord.com/invite/xENF5Uh
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mrDIMAS
5y ago
Should be fixed now, there was some site maintenance work going on, sorry for that.
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mrDIMAS
5y ago
Not yet, currently I'm focusing on new features, maybe at some time in the near future I'll do a comparison.
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by
mrDIMAS
5y ago
Nothing stops you from implementing it yourself. Engine internals just don't need it, it works perfectly fine with OO-design.
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by
mrDIMAS
5y ago
Thank you! It seems that I'm just bad at promotion. The thing is that rg3d is on https://arewegameyet.rs/ecosystem/engines/ page for more than 1.5 years already, but nobody notices it.
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by
mrDIMAS
5y ago
No, unfortunately. Bitcoin is banned in my country and it is very hard to convert it to fiat money.
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by
mrDIMAS
5y ago
Please, get me right, I'm not condoning his behavior. I just can't tell people what to do. I can just tell that his position does not match mine. I prefer to keep distance from any kind of "hot" discussions. I can only a
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mrDIMAS
5y ago
I just want to clarify that I cannot tell Adam what should he do. I can just try to convince you that the community is friendly and non-toxic, I answer all the questions in the Discord server ( https://discord.gg/xENF5Uh ), e
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by
mrDIMAS
5y ago
Thanks! It took half of year to build it, it was a hard task especially for a newbie Rust programmer I was back in the day. I was able to find right desing from fourth attempt.
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by
mrDIMAS
5y ago
Thanks! I do have two pretty big games written with the engine - https://github.com/mrDIMAS/StationIapetus and https://github.com/mrDIMAS/rusty-shooter . I've started writing them because it
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mrDIMAS
5y ago
Thank you! There are number of cool 2D game engines, but almost no such developed 3D engines, so rg3d is the most feature-rich game engine so far.
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mrDIMAS
5y ago
Thank you! Unfortunately, GitHub donations is not supported in my country, so Patreon is the only option for me.
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mrDIMAS
5y ago
Hello! Engine author here, I'm ready to answer your questions. If you want to support the project, please consider to either do a monthly donation via Patreon ( https://www.patreon.com/mrdimas ) or one-time via BuyMeACof
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Rg3d 0.20 – a feature-rich and easy-to-use game engine with an editor
(rg3d.rs)
11 points
by
mrDIMAS
5y ago
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0 comments
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Writing a 3D Shooter using rg3d game engine – #1 – Character Controller
(rg3d.rs)
1 points
by
mrDIMAS
6y ago
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0 comments
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Rg3d game engine – progress report for 3 months
(rg3d.rs)
2 points
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mrDIMAS
6y ago
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RG3D v0.16 – feature-rich game engine written in Rust
(rg3d.rs)
3 points
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mrDIMAS
6y ago
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0 comments
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by
mrDIMAS
6y ago
To be honest I'm not trying to implement "bleeding edge" renderer, it would just take enormous amount of time which can be put into other more important parts (there are plenty of them).
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by
mrDIMAS
6y ago
The game and the editor are massively helps to find right approaches in development. All my previous attempts to write engines (in other languages) were bad because all they had is just some very simple demos with some meshes and lights. Yo
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by
mrDIMAS
6y ago
There is also a problem with rg3d-sound - it supports only Windows and Linux right now. So there will be no sound on other OSes. I've tried to add at least macOS backend by myself, but I failed all attempts to install macOS on virtual
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by
mrDIMAS
6y ago
Thanks a lot for the kind words!