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mortenvp
searching PlanetScale…
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1.
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Building a Zero-Dependency Networking Tool with Go, C++, and Zig
(nanoping.com)
4 points
by
mortenvp
1y ago
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0 comments
2.
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Realtime Video: Why Is My Video Stuttering [video]
(nanoping.com)
4 points
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mortenvp
1y ago
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0 comments
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The coupon collectors curse in space has been lifted
(steinwurf.com)
3 points
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mortenvp
7y ago
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0 comments
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Better File Delivery over Multicast
(steinwurf.com)
2 points
by
mortenvp
7y ago
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0 comments
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Efficient multicast of updates to satellite connected devices
(steinwurf.com)
2 points
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mortenvp
7y ago
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0 comments
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Kodo Throughput Benchmarks Comparison (RLNC vs. RaptorQ)
(steinwurf.com)
2 points
by
mortenvp
7y ago
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0 comments
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Erasure coding for low latency networking and reliability
(steinwurf.com)
3 points
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mortenvp
7y ago
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0 comments
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Reliable and Low Latency Communication Demonstrated with On-Demand Gaming
(steinwurf.com)
2 points
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mortenvp
8y ago
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0 comments
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Resilient and low latency communication demo with on-demand gaming [video]
(youtube.com)
2 points
by
mortenvp
8y ago
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0 comments
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What about the latency, stupid (visualizations)
(steinwurf.com)
3 points
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mortenvp
8y ago
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0 comments
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Reliable Video Streaming Over Next Generation Networks
(steinwurf.com)
1 points
by
mortenvp
8y ago
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0 comments
12.
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by
mortenvp
9y ago
Yes, you get a much better random loss protection with RLNC. So if you know that all your losses are bursts you may be able to live with 2022. Essentially the difference between the two algorithms are that with 2022 only a subset of your pa
13.
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by
mortenvp
9y ago
As stated in the article, low delay is very hard to achieve over a reliable transport based on re-transmissions (such as TCP) - you have to wait for the loss to be detected and then the retransmitted packet to arrive. This is at least 3 x t
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Streaming Video and Audio with Low Delay
(steinwurf.com)
117 points
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mortenvp
9y ago
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46 comments
15.
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Efficient One-Way Communication Using Erasure Correcting Codes
(steinwurf.com)
2 points
by
mortenvp
9y ago
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0 comments