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mohabnasser
searching PlanetScale…
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by
mohabnasser
2y ago
Thanks!
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by
mohabnasser
2y ago
I’m glad it brought back some memories! Marble Blast was definitely a classic. Hope you enjoyed revisiting those nostalgic vibes!
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mohabnasser
2y ago
Good suggestion! It would be helpful for projects hosted on Surge to show the full subdomain. Thanks for bringing it up!
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by
mohabnasser
2y ago
Incredible time! 0.41 is super fast—well done! Thanks for sharing the screenshot. If you have any tips or ideas on how to make the game more challenging, feel free to share. Great job!
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by
mohabnasser
2y ago
Thanks for the honest feedback! You’re right—this was mainly a tech demo to explore some of the capabilities in R3F, but I’m glad the timer start helped the experience feel smoother. Congrats on that 0.58! If you have suggestions for making
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by
mohabnasser
2y ago
Wow, 1.01! That’s an impressive time—almost breaking the 1-second mark! Thanks for sharing the screenshot. If you have any tips or ideas on how to make it more challenging, I’d love to hear them. Great run!
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by
mohabnasser
2y ago
Nice score! You’re getting quick at this! Thanks for sharing the screenshot—love the competitive spirit. Let me know if there’s anything you think could make the game even more challenging.
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by
mohabnasser
2y ago
Thanks for trying it out on mobile! Currently, the game is optimized for desktop, but I’ll definitely look into mobile compatibility for future updates. Your feedback on the specific behavior helps a lot!
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mohabnasser
2y ago
Thanks for helping clarify the title! It’s great to have other developers in the thread who are familiar with Poimandres' tools.
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by
mohabnasser
2y ago
Actually, in this case, R3F refers to React Three Fiber, which is central to the project. However, I can see how it might look like an auto-generated name—thanks for the heads-up!
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mohabnasser
2y ago
Exactly! I used React Three Fiber (R3F) for the 3D scene, drei for utilities, and rapier for physics, all by the Poimandres collective. Their libraries like zustand have also been essential in other projects. Thanks for sharing these detail
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mohabnasser
2y ago
You’re right! The title references the main packages used in the project: R3F (React Three Fiber) for integrating React with Three.js, drei for helpful components, and rapier for physics. I’ll consider giving it a more descriptive title for
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mohabnasser
2y ago
Thank you for sharing your time! Hope you enjoyed the challenge! If you have any feedback on gameplay, I’d love to hear it.
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by
mohabnasser
2y ago
Yes, it’s currently built for desktop, but I appreciate you giving it a try! I’ll keep mobile compatibility in mind for upcoming versions.
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mohabnasser
2y ago
Great suggestion! I’ll add arrow key support so it’s accessible for more players. It should be an easy addition in the next update—thanks for the idea!
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mohabnasser
2y ago
Thank you for the feedback! The obstacle-spawning issue might stem from timing inconsistencies—I’m working on fine-tuning this to make sure all obstacles spawn as expected. For the leva component, I’m exploring ways to improve event handlin
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Wild Ball
(r3f-drei-rapier.surge.sh)
55 points
by
mohabnasser
2y ago
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37 comments