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mococa
searching PlanetScale…
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26 ms
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571.
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by
mococa
2y ago
It would be great if Go had a WebAssembly runtime with simple interoperability, so I could stop using CGO (I need to use it because SQLite in Go depends on CGO. There’s a Go version, but I don’t trust using transpiled code).
572.
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by
mococa
2y ago
Does anyone know if gVisor is used outside of Google? I know Firecracker is.
573.
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by
mococa
2y ago
The Kindle Paperwhite is without a doubt one of my top 5 favorite gadgets.
574.
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by
mococa
2y ago
When I was a game developer, the last language to be considered for use in game servers was Java. I think the Minecraft server is in Java exclusively because Notch was only proficient in that language at the time.
575.
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by
mococa
2y ago
I wish auto in C was similar to auto in C++.
576.
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by
mococa
2y ago
I mean: Companies seem to be using AI everywhere without a clear justification, just for the sake of using it, but that’s not the issue. The problem is that Google ruined its reputation by showing completely inaccurate results when it start
577.
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by
mococa
2y ago
Marked as duplicated.
578.
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by
mococa
2y ago
I am leaving Google because the AI crap.
579.
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by
mococa
2y ago
I have stopped to pay Kagi because their obsession to employ AI everywhere.
580.
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by
mococa
2y ago
That is absolutely correct, and that’s why I have always, in my free time, written engines and frameworks. I envy the creator of Stardew Valley; he programmed, designed, wrote, and composed the entire game by himself over his 5 years of dev
581.
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by
mococa
2y ago
Good catch. I will fix this, thank you!
582.
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by
mococa
2y ago
Using the GPU is always interesting, although in my case I want to maintain compatibility with browsers through WebAssembly. Nowadays, it’s very rare for a user to download and run a binary.
583.
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by
mococa
2y ago
Yes, the collision mechanism is incomplete, which is why I’m using the bullet position > 1200. Since you passed that threshold, any bullet will hit. My next step is to work on collision and physics; maybe I’ll use something like Box2D.
584.
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by
mococa
2y ago
Ah, a fellow RSS reader! Thank you!
585.
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by
mococa
2y ago
What I really wanted was to load the textures in a separate thread, but 10 years ago, when I tried it, I didn’t get good results. Maybe now things are different.
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by
mococa
2y ago
The prefetching works like this: a list of assets is provided, and in each main loop iteration, the engine opens and loads a single one into memory (an unordered map of shared pointers). It would be more effective in a longer game, where as
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by
mococa
2y ago
This book is really good; I’ve already gotten a lot of ideas from it.
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by
mococa
2y ago
I totally agree, or if I were in a game jam, but in my case it’s just for fun. I used to be a gamedev and don’t intend to go back.
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by
mococa
2y ago
You got it!
590.
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My first game with Carimbo, my homemade engine
(nullonerror.org)
298 points
by
mococa
2y ago
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165 comments
591.
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by
mococa
2y ago
Could the Django ORM deal with this?
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by
mococa
2y ago
What make rust better than any language when the bottleneck is the network or the database?
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mococa
2y ago
Santos Drumond you say ;)
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by
mococa
2y ago
+1 borgmatic
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mococa
2y ago
Probably the same will happen to Reeder. Fuck you YouTube to make a worse UI & UX.
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by
mococa
2y ago
A 2D game engine in C++ that can be scripted in Lua to create small games together with my son. Game (WebAssembly, use WASD): https://play.carimbo.cloud/1.0.2/khromatizo/henrique/0.0.27/... Engine: http
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by
mococa
2y ago
But why when I did the same with Edge seconds after it showed my city?
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Ask HN: Would Google be forcing its VPN on Chrome users?
1 points
by
mococa
2y ago
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2 comments
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Executing Untrusted Code in Serverless Environments
(nullonerror.org)
1 points
by
mococa
2y ago
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0 comments
600.
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by
mococa
2y ago
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