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mikkelpaulson
searching PlanetScale…
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1.
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by
mikkelpaulson
4y ago
Thanks, I appreciate the support.
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by
mikkelpaulson
4y ago
initiative.sh[0], a web-based text interface for creative D&D play. After a promising response on HN[1], I had hoped that I might be able to monetize the project, but traffic has since crashed to almost nothing. I would say that after s
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mikkelpaulson
4y ago
initiative.sh is a context-driven web-based command line for D&D game masters. I approached development as my day job, devoting about 6 months of full-time work to this project. That's no longer a development cadence I can sustain,
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by
mikkelpaulson
5y ago
My LinkedIn recruiter spam dropped substantially when I added "literally a wizard" to the skills section (and removed everything remotely tech-telated). https://www.linkedin.com/mwlite/in/mikkelpaulson
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mikkelpaulson
5y ago
Update: done!
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by
mikkelpaulson
5y ago
Update: this is now done.
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by
mikkelpaulson
5y ago
Update: done.
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mikkelpaulson
5y ago
Update: this is now done.
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mikkelpaulson
5y ago
I suggest walking through the `tutorial` for a hands-on example of the various features and how they might be used in a game scenario. It does jump around a little bit, as there are some important features that haven't been implemented
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by
mikkelpaulson
5y ago
I've included all of the spells that are available under the Open Game License. In the future, I'll introduce the ability to upload your own reference material, but I'm being careful to avoid copyright infringement in this pr
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mikkelpaulson
5y ago
> I poked it a bit, and really appreciate that command output is automatically spoken under NVDA. I don't imagine that is accidental. :) Thank you. I'm gratified to hear that. It occurred to me early on in development that this
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mikkelpaulson
5y ago
I've been hearing that one a lot. It's next on my to-do list.
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mikkelpaulson
5y ago
That's coming up (or going away) in the next few days. I currently have no plans for D&D Beyond integration, or maybe more to the point they have no interest in integrating with me.
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by
mikkelpaulson
5y ago
Nope, ironically that's one feature that I don't have and is filed in the "maybe someday" bucket on my roadmap. Improved Initiative[0] is one of the few tools out there that I use at every session. It does just about eve
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by
mikkelpaulson
5y ago
My experiences have been similar. I do still need to look up spells and item prices and such from time to time, so I did integrate those from 5e since the data is readily available[0] under a free(-ish) license. I figure if you need to look
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mikkelpaulson
5y ago
I love the idea of cataloguing (and presumably generating) a lot of attributes about a character, but in general I'm not anticipating leaning too heavily into the generator side of things, so much as general campaign and world manageme
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by
mikkelpaulson
5y ago
I've wondered about that myself. I did swap out "race" for "species", but I don't know of a preferred term there.
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by
mikkelpaulson
5y ago
I'll write a blog post on the subject in a few weeks, which will probably end up here because Rust. The short version: * This use case involves tons of string parsing and concatenating, which vanilla Rust does not make intuitive. A gar
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mikkelpaulson
5y ago
Oops, that's a bug! The site responds to your browser's dark mode preferences, and apparently I've been using it exclusively in light mode for a while. I'll get a fix out this afternoon. :) Edit: Fixed now.
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mikkelpaulson
5y ago
It was a deliberate design choice, but one that I've come to regret. (A lot of people are also commenting on this.) I'll be switching to case-insensitive in an upcoming release.
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by
mikkelpaulson
5y ago
I would dearly love that. The D&D ruleset speaks imperial, so so do I. (I'm assuming that's because they're trying to be old timey.) Adding metric alongside is easy enough, though!
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mikkelpaulson
5y ago
More of a miscommunication than a bug, but still something that needs fixing. Since the command renames an existing NPC, you already need to have created a `character named Roger`. Once that's done, the command should work as expected.
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mikkelpaulson
5y ago
Yup, that's planned for the next milestone. :)
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mikkelpaulson
5y ago
Currently the core is planned to remain closed source, although if I decide to put the project on ice at any point in the future I'll definitely put the source out there, that being a general pet peeve of mine. I do have plans to build
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mikkelpaulson
5y ago
Awesome! Looks like a great way to learn a new programming language. I suggest attempting to recompile to WebAssembly as part of the learning process - it can be a bit frustrating, but very cool to see your code running in browser! I use Ca
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mikkelpaulson
5y ago
Agreed! The first integration I build will be webhooks to allow people to extend it however they see fit. Currently my built-in integrations are planned to skew simpler, like switching Spotify playlists when the location changes. However, i
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mikkelpaulson
5y ago
Thank you! The best complement I receive is when I hear that people are actually using this at the table. I'd appreciate if you stopped by the Discord (linked on the homepage) to share your experiences using it.
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mikkelpaulson
5y ago
Yup, notes and relationships are high on my list! I've been mulling those over this morning. I added a ton of place types yesterday, and another high priority is to give them name generators to get rid of that clunky error message abou
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mikkelpaulson
5y ago
Sounds great, I didn't know that was a thing! I don't see a public email address on your profile, though. You can reach out to me at support@initiative.sh.
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by
mikkelpaulson
5y ago
This project has been my full-time for the past six months or so (coming up on a year since I joined the Great Resignation and decided to try my hand at self-employment). I release somewhere between 2 and 10 times per week. I set out to bui
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