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mgc8
searching PlanetScale…
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5 ms
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by
mgc8
4mo ago
Glad to hear it, enjoy!
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Show HN: 0-0.io – Multiplayer browser football with server-authoritative physics
(0-0.io)
3 points
by
mgc8
4mo ago
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2 comments
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by
mgc8
4mo ago
Is there any indication of what compute resources this will actually require (in its various incarnations)? Does it incorporate any of the optimisations pioneered by Google (such as TurboQuant, MTP) or some other original innovations to mak
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by
mgc8
4mo ago
This is pretty cool as a prototype, nice job! I'd say it needs some progression (one-on one to one-on-multiple, think 1xL against 2xS, etc.), as well as some more map variation (channels, islands, hazards like a giant whirlpool, kraken
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by
mgc8
4mo ago
Ah, the xterm "read title" bug, I seem to remember that was fixed some while ago, wasn't it? But yes, that is true, it's possible to exploit anything with enough determination; it wasn't that long ago that "vir
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by
mgc8
4mo ago
Maybe not a vulnerability per se , but definitely conducing to ones, as others have noted. However, those completions are quite unfortunate to say the least, thus one would hope JetBrains would endeavour to improve the local (S)LM they
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by
mgc8
4mo ago
Well, technically it's not the curl itself that is the problem, but the "| <shell>" coming afterwards that does the damage. So, if the process is somehow broken up into 1) curl <the_script>; 2) analyse <the_s
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by
mgc8
4mo ago
This is seriously cool, and as a bonus reminds me to brush up on my C knowledge to finally submit an IOCCC entry...