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mfinelli
searching PlanetScale…
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1.
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by
mfinelli
5mo ago
I'm familiar with MO2 from when I used windows, but I had a hard time getting it working on Linux. First problem was getting it installed. I found https://github.com/sonic2kk/steamtinkerlaunch which is supposed to
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by
mfinelli
5mo ago
That's a fair question! When I was on windows I never actually used Vortex, I only gave it a try on Linux when I had problems with MO2. But being an Electron app it's very unappealing to me. As for MO2, well, I don't really k
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by
mfinelli
5mo ago
Ah that's good to know. That makes it more complicated than I was thinking because some mods obivously write data (other than cache etc which could be dropped between runs) that they expect to have persisted. Thanks for the heads up; I
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by
mfinelli
5mo ago
Ooh overlayfs is quite interesting. I'll have to take a closer look at that. I imagine it's similar to what MO2 was doing on windows with the virtual filesytem to keep the game directory clean. The stow approach is something that
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by
mfinelli
5mo ago
I've really only tested it with Cyberpunk 2077 (and a bit of WH40K rogue trader). The issues (so far) are with tangential features. For example it's possible to define rules when you extract files (eg the mod author sticks them in
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by
mfinelli
5mo ago
Re: modding with MO2/vortex I had a similar problem in that installing them on linux isn't super straightforward, and then once I did get them installed when I launched the game through them like I used to do on windows the perfor
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by
mfinelli
3y ago
A while ago I built https://github.com/mfinelli/cui because I wanted something like postman that ran in my terminal. It's a little rough around the edges but it does the job for me
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by
mfinelli
4y ago
it's not interactive, it just does, but it works for me on ubuntu 22.04: https://github.com/mfinelli/arch-install/blob/master/ubuntu/...