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markmandel
searching PlanetScale…
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7 ms
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1.
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by
markmandel
1y ago
Fair
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Google Archives Kaniko
(github.com)
2 points
by
markmandel
1y ago
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3 comments
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by
markmandel
1y ago
Kaniko is a popular open source CI/CD tool for building images In Kubernetes
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Quilkin: open-source UDP proxies built for game server communication
(cloud.google.com)
4 points
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markmandel
5y ago
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0 comments
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Kbee: Use Google Drive as a Wiki
(kbee.app)
2 points
by
markmandel
6y ago
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0 comments
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markmandel
7y ago
Thanks for the feedback, much appreciated!
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markmandel
7y ago
Hi there! I'm the founder of Agones, so wanted to give some additional perspective. GCGS provides a lot of functionality over the top of Agones. The big win here is that while Agones works great within a single Kubernetes cluster, it r
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by
markmandel
7y ago
If you want to learn more about this in person, in 2020 there will be the first "Online Game Technology Summit" at the Game Developers Conference. (Disclaimer: I'm one of the summit advisors) We're trying to grow the edu
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Open Match: Flexible and extensible open source matchmaking for games
(cloud.google.com)
2 points
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markmandel
8y ago
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0 comments
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Agones 0.2.0 – Fleets and Helm charts
(groups.google.com)
1 points
by
markmandel
8y ago
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0 comments
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Scaling Dedicated Game Servers with Kubernetes: Part 4 – Scaling Down
(compoundtheory.com)
2 points
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markmandel
8y ago
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0 comments
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GCP Podcast #100 – Vint Cerf: past, present, and future of the internet
(gcppodcast.com)
2 points
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markmandel
9y ago
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0 comments
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The GRPC Meetup Kit
(grpc.io)
2 points
by
markmandel
9y ago
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0 comments
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Scaling Dedicated Game Servers with Kubernetes: Part 3 – Scaling Up Nodes
(compoundtheory.com)
1 points
by
markmandel
9y ago
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0 comments
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Cloud Firestore with Dan McGrath and Alex Dufetel [audio]
(gcppodcast.com)
3 points
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markmandel
9y ago
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0 comments
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markmandel
9y ago
No worries - and thanks for pointing it out (I meant you weren't the first person to say this to me). It's worth the clarification. It's an interesting differentiation in vocabulary between the games industry and what would b
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by
markmandel
9y ago
In response to this - afaik, there is no evidence that Pokemon Go is running stateful game simulation servers for their game, especially those that would power something like an FPS or MMO (They may be, but I've not seen any public evi
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Scaling Dedicated Game Servers with Kubernetes: Part 2 – Managing CPU and Memory
(compoundtheory.com)
57 points
by
markmandel
9y ago
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6 comments
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Dedicated Game Servers with Kubernetes: Part 1 – Containerising and Deploying
(compoundtheory.com)
2 points
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markmandel
9y ago
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0 comments
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Cloud NEXT for Game Developers
(compoundtheory.com)
3 points
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markmandel
10y ago
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0 comments
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Recording: Creating interactive multiplayer experiences with Firebase
(compoundtheory.com)
1 points
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markmandel
10y ago
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0 comments
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markmandel
10y ago
Ooh, that is good to know. I should fix that. Thanks for the heads up.
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One Year as a Developer Advocate
(compoundtheory.com)
4 points
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markmandel
10y ago
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2 comments
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Announcing the Google Cloud Platform Podcast
(googlecloudplatform.blogspot.com)
5 points
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markmandel
11y ago
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0 comments
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Recording: Wrapping Clojure Tooling in Containers (Part 2)
(compoundtheory.com)
2 points
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markmandel
11y ago
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0 comments
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Presentation: Scaling Node.js with Docker and Kubernetes
(compoundtheory.com)
2 points
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markmandel
11y ago
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0 comments
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Recording: Wrapping Clojure Tooling in Containers
(compoundtheory.com)
1 points
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markmandel
11y ago
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0 comments
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Configuring Your GOPATH with Go and Google App Engine
(compoundtheory.com)
2 points
by
markmandel
11y ago
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0 comments