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marcgg
searching PlanetScale…
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11 ms
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61.
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Guillotine Simulator Using The Oculus Rift
(vimeo.com)
3 points
by
marcgg
13y ago
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1 comments
62.
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What I Learned While Teaching
(marcgg.com)
2 points
by
marcgg
13y ago
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0 comments
63.
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Please Keep a Changelog For Your Open Source Library
(marcgg.com)
4 points
by
marcgg
14y ago
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0 comments
64.
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Developers, Share Your Technical Knowledge
(marcgg.com)
17 points
by
marcgg
14y ago
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0 comments
65.
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by
marcgg
14y ago
Thanks for handling this issue & your work on the site. I look forward to read the post mortem. Oh, and +1 for the security page
66.
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by
marcgg
14y ago
The board was not very big, but since every movement would broadcast the entire board to all players, it would add up. I didn't bench exactly how bad it was, but as I was adding data to it I could feel the game slowing down. You have to kee
67.
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by
marcgg
14y ago
That's how I understood it
68.
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by
marcgg
14y ago
thanks!
69.
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by
marcgg
14y ago
There is a demo, but it's a bit buggy and wouldn't survive the Hacker New effect ^^. The code however is on github: https://github.com/marcgg/websockets-experiments It's VERY poorly written as I kept throwing code away and trying out stuf
70.
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by
marcgg
14y ago
Yes, it's my first time using socketio. So, yeah, I must have missed a lot. The gain in speed was visible, but maybe it wasn't for the reason I thought
71.
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2 Days Trying To Create a Multiplayer HTML5 Game
(marcgg.com)
29 points
by
marcgg
14y ago
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12 comments
72.
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How We Made Third Place At AngelHack Paris
(marcgg.com)
2 points
by
marcgg
14y ago
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0 comments
73.
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by
marcgg
14y ago
I'm not sure why you'd want to use PhoneGap if you're also using RubyMotion, but it seems possible.
74.
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Web Views and RubyMotion
(marcgg.com)
30 points
by
marcgg
14y ago
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4 comments
75.
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by
marcgg
14y ago
Some can be, but I'm far from knowing everything in this domain. I'll post more articles as I learn.
76.
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by
marcgg
14y ago
It's not that hard, it's just a matter of saving some time on weekends for instance. If you don't have a lot of hours to put into them, just reduce the scope and do something you can complete in a few evenings / nights. Then if you're happy
77.
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Create a Custom Slider With RubyMotion
(marcgg.com)
22 points
by
marcgg
14y ago
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2 comments
78.
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Don’t Accept Brokenness - The importance of fixing minor inconveniences
(marcgg.com)
1 points
by
marcgg
14y ago
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0 comments
79.
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How I Avoid Thumb Pain From Too Much Coding
(marcgg.com)
1 points
by
marcgg
14y ago
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0 comments
80.
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The Risks of Working With Another Company's API
(marcgg.com)
5 points
by
marcgg
14y ago
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0 comments
81.
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by
marcgg
14y ago
Yeah, some people really go overboard when it comes to Vi configs! I still find most configs to be at least usable though.
82.
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by
marcgg
14y ago
It's a different approach that works for some people. These days I don't like having to do ctrl+* to do an action, I find that it strains a bit my hand when repeated for days on end. To each his own.
83.
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by
marcgg
14y ago
Vim is a good editor in itself. People have debated for ages about why, and how it could be better than others. I didn't want to do that in this article. Here I just explain the final selling point for me (might not be for most people). Als
84.
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The One Thing That Made Me Switch To Vim
(marcgg.com)
2 points
by
marcgg
14y ago
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9 comments