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manfightdragon
searching PlanetScale…
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by
manfightdragon
8y ago
Furthermore, here are some tweets from last year when I started polishing a few of the minigames that appear in the game. You might enjoy a small look at their progress: https://twitter.com/manfightdragon/status/10
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by
manfightdragon
8y ago
Oh hey! I'm Lance, the guy making black annex, I work on it quite often! It's really just a hobby project for me, as I left my day job recently, I'm a stay-at-home dad now, and I work on an unrelated YouTube channel for a lit
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by
manfightdragon
13y ago
It uses whatismyip for a (pretty dumb) added function related to finding your WAN IP.
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by
manfightdragon
13y ago
It's compiled, not interpreted. You have no idea what I'm doing over here.
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by
manfightdragon
13y ago
Yeah, I was really shocked by that angle when I saw it in the article. It's pretty bad.
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by
manfightdragon
13y ago
Heya, yeah I don't use 3rd party libraries but the compiler hooks SDL to do the screen init work. If I get on Steam, I'll be able to use the DLL features to implement SteamWorks API
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by
manfightdragon
13y ago
Yeah, the game's written in the QBASIC language but I certainly don't use QuickBASIC 4.5 or PDS to compile it.
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by
manfightdragon
13y ago
Hey, my cousin/your girlfriend just linked me to this. Thanks!
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by
manfightdragon
13y ago
Hey, guys! I'm the guy making this game! :D Yeah, I compile it in QB64 and use the SDL hooks in it to actually make it run on windows/mac/linux. But yeah, QBASIC has all those things you mentioned already. Also, yeah, I use the big ugly eye
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Game made in QBASIC tearing up the Greenlight ranks
(steamcommunity.com)
3 points
by
manfightdragon
14y ago
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