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malexw
searching PlanetScale…
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91.
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by
malexw
14y ago
I don't think Slashdot would stoop to using a sensational headline just to get some extra views. /s Seriously though, this is why I don't have /. on my bookmarks bar anymore. It's almost as bad as Fox News.
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malexw
14y ago
Hey, glad I was able to give you some useful information! If you ever find yourself in Toronto, say, for an indie game jam ( http://www.tojam.ca/home/default.asp hint hint), you can buy me a beer ;) If you're looking for something lower le
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malexw
14y ago
It seems that each time I come back and read your comment, you've added a new recommendation. Awesome! That Real-Time Collision Detection book sounds particularly interesting to me. I had resigned myself to just using Bullet in the toy engi
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malexw
14y ago
When I started learning I spent a lot of time reading NeHe tutorials. But modern OpenGL feels so far removed from those tutorials that it feels like learning a completely different API. The best tutorials I've found for modern OpenGL is "Le
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malexw
14y ago
I read Jason Gregory's "Game Engine Architecture" cover-to-cover and I'd highly recommend it for someone new to the industry who's interested in learning about game development. Gregory is a developer at Naughty Dog (Uncharted series). htt
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malexw
15y ago
I built a game a bit like this last year at a local Facebook Camp Hackathon event, drawing inspiration from a satellite orbiter game at the San Francisco Exploratorium. In fact, our code name for it was "Angry Spaceships". We didn't get too
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malexw
15y ago
Let me introduce you to our local hackerspace, Kwartzlab: http://www.kwartzlab.ca/ We don't have as many members or as much space as the Mountain View Hacker Dojo, but we put on a pretty good open house (if I do say so myself) every Tuesd