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Hey, glad I was able to give you some useful information! If you ever find yourself in Toronto, say, for an indie game jam (http://www.tojam.ca/home/default.asp
by malexw 14y ago
Hey, glad I was able to give you some useful information! If you ever find yourself in Toronto, say, for an indie game jam (http://www.tojam.ca/home/default.asp http://www.tojam.ca/home/default.asp hint hint), you can buy me a beer ;)
If you're looking for something lower level, the book you probably want is the white book - Computer Graphics: Principles and Practice. I have the 2nd edition from 1992, which is the still the standard intro graphics textbook for many CS departments. Though Amazon says there will be a 3rd edition coming out at the end of this year!
http://www.amazon.com/Computer-Graphics-Principles-Practice-Edition/dp/0321399528/ref=sr_1_2?s=books&ie=UTF8&qid=1339214116&sr=1-2&keywords=computer+graphics+principles+and+practice http://www.amazon.com/Computer-Graphics-Principles-Practice-...
Another highly recommended book (also recommended in another comment here) is Real-Time Rendering, but I've only used bits and pieces from this one, so I don't know how good it is for folks just starting out. Still probably one you'll want to add to your shelf if you continue on in the field.
http://www.amazon.com/Real-Time-Rendering-Tomas-MOller/dp/1568814240?tag=realtimerenderin http://www.amazon.com/Real-Time-Rendering-Tomas-MOller/dp/15...
Oh, and also also, head over to YouTube with some snacks and a drink, sit down, and watch the weekly Overgrowth game developer videos from Wolfire Games. It's both inspirational to see what other people are doing, and a great demo of concepts that you'll read about in GEA, such as animation blending: http://www.youtube.com/playlist?list=PLA17B3FAA1DA374F3&feature=plcp http://www.youtube.com/playlist?list=PLA17B3FAA1DA374F3&...