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lozzle
searching PlanetScale…
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3 ms
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by
lozzle
10y ago
We've fixed the license for the project and merged it in: https://github.com/facebookincubator/Keyframes/pull/32
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by
lozzle
10y ago
I'm not actually familiar with blender or how that works with AE. I didn't work much on creation of the different compositions, just the end product, so I'm not sure what technologies our designers and animators may have wor
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by
lozzle
10y ago
Hey, zigzigzag! The reason we went with JSON initially was for ease to work with, debug, and general ability to tweak and make the development process for this project much easier. That's definitely not to say there aren't some
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by
lozzle
10y ago
Is there any way you can share a part of the composition, or something that produces a similar bug?
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by
lozzle
10y ago
Hey, everyone! I'm one of the developers at Facebook who worked on this library since its conception! Really excited to be able to share this library today! I'll be checking up here periodically and can help answer any technical
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Keyframes: Delivering scalable, high-quality animations to mobile clients
(code.facebook.com)
1 points
by
lozzle
10y ago
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