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lilli
searching PlanetScale…
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Best Practices for using WebGL Typed Arrays
(lillithompson.blogspot.com)
1 points
by
lilli
15y ago
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0 comments
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by
lilli
16y ago
Also, I should mention Application Cache (5MB local storage). Very useful for static game assets: http://www.html5rocks.com/tutorials/appcache/beginner/
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by
lilli
16y ago
Check out the HTML5 LocalFileSystem APIs. They aren't widely available yet (Chrome 9+, behind a flag) but they are exactly what you want for this kind of thing. http://www.html5rocks.com/tutorials/file/filesystem/