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libcg
searching PlanetScale…
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1.
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by
libcg
4y ago
Clodo = tramp
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by
libcg
5y ago
Sounds like these issues are caused by the nvidia driver, which I thankfully never had to deal with, and the Steam Deck won't use that either.
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libcg
5y ago
I've been running Arch on multiple machines for 10 years at this point. Been through the systemd transition. In my experience there is very little breakage, and it's easier to deal with than a huge upgrade every 6 months or more.
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AMD's deprecated Mantle API re-implemented atop Vulkan
(github.com)
2 points
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libcg
5y ago
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0 comments
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GRVK 0.3.0 released, a WIP Mantle API implementation over Vulkan
(github.com)
1 points
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libcg
6y ago
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by
libcg
6y ago
There's so much FUD in this article I don't know where to start. > For getting Destiny ready google had to deploy 2 of their engineers in Bungie's offices for 6 months to make sure that the game could release on time. Ther
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libcg
6y ago
He's using "i3 with a heavily customized userspace" which isn't exactly what most people would use. Gnome on X11 lets you (integer) scale monitors through a GUI at the very least.
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by
libcg
6y ago
This article makes it seem like these steps are necessary for most Linux setups, when in reality you can do per monitor fractional scaling from a GUI as long as you're using GNOME on Wayland. No need to fiddle with per app settings, it
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by
libcg
9y ago
dxvk is a Direct3D11 implementation on top of Vulkan, not the other way around.
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by
libcg
9y ago
Conversion from/to float and double, multiplication, division and reciprocation are implemented and should be working properly. The next big TODOs are addition, substraction and rounding. Then advanced operations like sqrt, fma, etc. A
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by
libcg
9y ago
Dev here, I'm planning to transition to a C library with fixed size posit implementations. I need all the help I can get :) FastSigmoids uses float and double types which would be problematic in embedded environments.