Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
liamkf
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
8 ms
·
1.
▲
Will Autonomous AI Exceed AI-Aided Physicians as the Best Medical Care?
(jamanetwork.com)
1 points
by
liamkf
1mo ago
|
0 comments
2.
▲
by
liamkf
1y ago
Agreed that the number sold is high! Although of the sold ones I clicked on 3/4 were no longer online at all, so I would guess the amounts sold for vary widely. Still… it’s a pretty fun list!
3.
▲
by
liamkf
2y ago
Matches my brief FAANG experience well: the vast amount of time devoted to performance reviews and the gaming of them versus actual productive work was… something I’d never encountered in my previous 15 years of work. Well compensated hoop
4.
▲
Full-colour 3D holographic augmented-reality display with metasurface waveguides
(nature.com)
11 points
by
liamkf
2y ago
|
1 comments
5.
▲
by
liamkf
4y ago
I think Godot is making good steady progress. I also think it's a sign of where Godot is in development that the scripting and artist interfaces are mentioned at the tail end. There's a vast graveyard of unused "programmer-le
6.
▲
by
liamkf
4y ago
I'm getting a redirect error in desktop Firefox. Could just be a lot of people playing and the server having trouble!
7.
▲
by
liamkf
6y ago
Unreal also has a GC to deal with. I've spent more time on AAA games than I'd like to admit trying to hide/mitigate/optimize the hitch.
8.
▲
by
liamkf
8y ago
Yeah, using the battery life test from Anandtech as a guide, an SE gets about 70% of the battery life of an XR: 12.97 hours vs. 9.27 hours. So I would guess around 28% of its battery when an XR is at 40%.
9.
▲
by
liamkf
11y ago
From what I've seen, and as you guessed, each game handles it differently and no matter what conventions you have, someone will be grumpy. But if you're just looking for inspiration, I would look at the content for UE4/Unreal
10.
▲
by
liamkf
15y ago
That's too bad... I have the same SSD from last June and it's been running in my Windows machine without a problem. I don't think I'll be getting a computer without an SSD in the future. I guess hardware roulette with storage still has the
11.
▲
by
liamkf
15y ago
$155k and counting. Not bad for a few hours! They did quite a successful PR push, I saw it mentioned on Gamasutra, NeoGAF and Wired.
12.
▲
by
liamkf
15y ago
Yeah that worked for me. Searching for the exact title in the App Store didn't return any results. I guess their search index is not always up to date.
13.
▲
by
liamkf
15y ago
Hmm, that seems a bit misleading. The SSE implementation will of course be much faster than a non-vectorized implementation... it's working on 4 floats at a time. A vectorized version of the marvelous method would be a fairer comparison. If
14.
▲
by
liamkf
16y ago
I think part of the reason Skype hasn't done Skype In for Canada is due to some of the requirements the CRTC puts on telecoms here (there's some rigmarole to do with 911 and municipal taxes). I'm guessing the regulatory hassles aren't quite
15.
▲
by
liamkf
16y ago
None can be attributed in Canada... it still uses sugar here.
16.
▲
by
liamkf
17y ago
Hmm, it seems like they're pretty much interchangeable at this point: http://dictionary.reference.com/browse/Insure
17.
▲
by
liamkf
17y ago
I'd find it fun to play with (good for settling haiku disputes), but even after a few specific google searches I couldn't find it... maybe a domain would help?
18.
▲
by
liamkf
17y ago
I've experienced the effects of trying to have the C++ "kernel" and a HLL for the "rest" on a project. We allowed large parts AI/gameplay (not generally what I would think of as "kernel") to be pushed out of C++ into a HLL, and it was extre
19.
▲
by
liamkf
17y ago
The pointer and the accelerometers are two separate things. I haven't heard many complaints about the pointer accuracy (which is what Rayman uses for the section you're thinking of).