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leapmotion_alex
searching PlanetScale…
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6 ms
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leapmotion_alex
8y ago
That's not a blocker. It's a USB 2 and 3 hybrid device, but we never actually rolled out USB 3 in the firmware (would have raised the minimum spec too high for too many people with almost no benefits), so it runs on USB 2.0.
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leapmotion_alex
8y ago
The two aren't mutually incompatible. Stay tuned.
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leapmotion_alex
9y ago
Leap Motion | San Francisco, CA, London, UK, and Shanghai, China | Onsite | http://leapmotion.com The greatest limit of technology is no longer size, cost, or speed. It's how we interact with it. At Leap Motion, our mission
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leapmotion_alex
9y ago
Leap Motion | San Francisco, CA, London, UK, and Shanghai, China | Onsite | http://leapmotion.com The greatest limit of technology is no longer size, cost, or speed. It's how we interact with it. At Leap Motion, our mission
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leapmotion_alex
9y ago
Leap Motion | San Francisco, CA, London, UK, and Shanghai, China | Onsite | http://leapmotion.com The greatest limit of technology is no longer size, cost, or speed. It's how we interact with it. At Leap Motion, our mission
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leapmotion_alex
9y ago
Leap Motion | San Francisco, CA | Onsite | http://leapmotion.com The greatest limit of technology is no longer size, cost, or speed. It's how we interact with it. At Leap Motion, our mission is to break down this barrier an
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leapmotion_alex
9y ago
Leap Motion | San Francisco, CA | Onsite | http://leapmotion.com The greatest limit of technology is no longer size, cost, or speed. It's how we interact with it. At Leap Motion, our mission is to break down this barrier an
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leapmotion_alex
10y ago
Sure! With V2 we saw a more robust and granular hand model, with every finger and joint in the hand being identified. Significantly better performance against ambient light. And huge improvements to how the software handled finger occlusion
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leapmotion_alex
10y ago
The software has gone through two successive generations, each a massive step up from the last.
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leapmotion_alex
10y ago
Have you tried it in VR?
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leapmotion_alex
10y ago
Head writer at Leap Motion here, so take what I say with a grain of salt. But it's like night and day.
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leapmotion_alex
10y ago
Four years is a long time. Our API is quite open, and we provided public access to the raw image data back in early 2014. As for our App Store and App Home, sure, we built out a curated app ecosystem. Developers have always been free to pub
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leapmotion_alex
10y ago
The known issues don't entirely disappear, but their relative impact does shrink. And Orion is largely retro-compatible with desktop mode.
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leapmotion_alex
10y ago
How about 6 dimensions? Two hands, each able to move along 3 axes: http://blog.leapmotion.com/creating-a-hand-controlled-orches...
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leapmotion_alex
11y ago
Fair point. Right now most of the activity is taking place on our developer gallery ( https://developer.leapmotion.com/gallery/ ), which is entirely free. But content distribution is definitely an issue. We have embedded
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leapmotion_alex
11y ago
Leap employee here. Have you tried the new Orion tracking software? It's like night and day, especially for VR.
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leapmotion_alex
11y ago
Leap Motion | San Francisco, CA | Onsite | http://leapmotion.com We want to transform how people interact with VR using the original interface: the human hand. Our tracking software makes it possible to reach into virtual realit
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leapmotion_alex
11y ago
Much of that is the projector. The experience within the headset itself is much tighter, less than 35 ms from end to end. (Our tech accounts for 12-13 milliseconds, while a 90 Hz VR display and the GPU add about another 22.) While the exper
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leapmotion_alex
11y ago
Leap Motion | San Francisco, CA | Onsite | http://leapmotion.com WHO WE ARE: We want to transform how people interact with technology using the original interface: the human hand. Over the last two years, we’ve shipped almost ha
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leapmotion_alex
11y ago
Sorry to hear that; have you had a chance to try it with VR?
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leapmotion_alex
11y ago
Definitely -- being able to process 120+ frames of stereo image data, every second, with near-imperceptible latency, involves a decent chunk of processing power. That's why we recommend 2GHz at a minimum. The alternative would have bee
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leapmotion_alex
11y ago
Lead writer at Leap here; sorry to hear about your bad experience. We hit some solid tracking improvement milestones this spring with the 2.2+ series of core software builds, and there are some larger improvements on the way. If you're
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leapmotion_alex
11y ago
Hope you'll give it a shot; Image Hands significantly reduces the kinds of jitters that can ruin a decent user experience. In case you haven't yet, be sure to calibrate and optimize your tracking: http://blog.leapmotion
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leapmotion_alex
11y ago
Transparent screens are definitely the way forward, but don't discount the possibilities of camera-to-screen passthrough within Gen 1 VR devices. Ultimately the distinction between AR and VR is going to dissolve to the point where it&#
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leapmotion_alex
11y ago
Dragonfly has some pretty significant hardware advantages for passthrough and FOV, but the biggest challenge is really at the software level, which is common to all our devices. (Full disclosure: lead writer at Leap)