Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
laundmo
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
3 ms
·
1.
▲
by
laundmo
2y ago
re: std::mem::forget not being used much On one hand, its just a shortcut to moving a value into the transparent ManuallyDrop struct and forgetting the result. In most cases, ManuallyDrop is the preferred way, as it allows encoding this beh
2.
▲
by
laundmo
4y ago
It does in a way use a limited subset. Specifically, the borrow checker is rarely a concern since Bevys ECS storage abstracts that mostly away from the user.
3.
▲
by
laundmo
4y ago
Edit: i was a dunce and explained data-driven, which it also is, but is not what you asked. Bevy is data oriented due to its ECS: roughly: which data an entity has attached to it decides which behaviours are run. Want something to have a he
4.
▲
by
laundmo
4y ago
you're right, that warning could be improved as it assumes knowledge of how the Rust community usually does these things.
5.
▲
by
laundmo
4y ago
bevy definitly runs in browsers, but since the browser support for WebGPU is limited, it currently uses the WebGL fallback.
6.
▲
by
laundmo
4y ago
There was a user on discord a while back who got bevy running in some capacity on, I think, Xbox and Switch. He had trouble with the PlayStation, though. Since you have to sign NDAs with the companies to do that, I don't know what came
7.
▲
by
laundmo
4y ago
would be a fair point if the releases weren't actually significant changes