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lastdong
searching PlanetScale…
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181.
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Genesis – Generative world for general-purpose robotics and embodied AI learning
(github.com)
3 points
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lastdong
2y ago
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0 comments
182.
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lastdong
2y ago
Curious about how many tests were performed. Did it consistently manage to successfully solve many of these types of problems?
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lastdong
2y ago
If it succeeds, self-driving technology is likely to be integrated into public transit systems, enhancing their reliability and overall efficiency.
184.
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Voxon: Real time interactive volumetric holograms
(voxon.co)
173 points
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lastdong
2y ago
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69 comments
185.
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Tencent launches HunyuanVideo: open-source text-to-video model
(aivideo.hunyuan.tencent.com)
2 points
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lastdong
2y ago
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0 comments
186.
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lastdong
2y ago
https://commission.europa.eu/cookies-policy_en#:~:text=Every... . ‘Every time you visit the Commission’s websites, you will be prompted to accept or refuse cookies. The purpose is to enable the site to remember your preferen
187.
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lastdong
2y ago
Dark theme option comes to mind.
188.
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lastdong
2y ago
Great project! Do you think there might be some advantages to bringing this over to LLaMA-BitNet?
189.
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lastdong
2y ago
First reaction after trying it was a bit of a surprise when I got an “Out of bounds” message – not what I expected for 3D worlds. Scrolling down to the "Looking Ahead" section, they are working on improving both size and fidelity.
190.
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lastdong
2y ago
Finally updated UI! I really hope it inspires more updates and brings in even more people, just like when Blender revamped their UX a few years back and saw an amazing boost in popularity.
191.
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How Sony could reclaim handheld gaming from Nintendo and the smartphone
(theguardian.com)
2 points
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lastdong
2y ago
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0 comments
192.
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Murderbot, she wrote
(wired.com)
243 points
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lastdong
2y ago
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181 comments
193.
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lastdong
2y ago
This project is an awesome way to dive into building your very own VR headset! While it's not the cheapest option out there, it's definitely not too pricey, and the hands-on learning experience you'll gain makes it totally wo
194.
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lastdong
2y ago
Large Language Models (LLMs) don’t fully grasp logic or mathematics, do they? They generate lines of code that appear to fit together well, which is effective for simple scripts. However, when it comes to larger or more complex languages or
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Open-sourcing .SPZ: it's .JPG for 3D Gaussian Splats
(scaniverse.com)
3 points
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lastdong
2y ago
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0 comments
196.
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lastdong
2y ago
Where’s Clippy? Great job! I think adding Clippy notifications would be a fun touch
197.
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WDoc – Summarise and query documents. Any LLM provider, any filetype, scalable
(github.com)
1 points
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lastdong
2y ago
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0 comments
198.
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lastdong
2y ago
Thank you! I ended up having to look at the PR to make any sense of the blog post, but your explanation and links makes things much clearer
199.
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lastdong
2y ago
It’s easier to blame Linus.
200.
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ComfyUI wrapper nodes for Mochi video generator
(github.com)
2 points
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lastdong
2y ago
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0 comments
201.
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lastdong
2y ago
Hexle looks great! Thank you
202.
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Semantic Scholar - A free, AI-powered research tool for scientific literature
(semanticscholar.org)
3 points
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lastdong
2y ago
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2 comments
203.
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lastdong
2y ago
Portugal, like Spain and Argentina, faced significant historical challenges in the 20th century. Portugal's fascist regime, which lasted until 1974, limited investment in infrastructure and economic development. Spain, under Franco
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lastdong
2y ago
Congrats on the launch! Just a quick heads-up - have you noticed that the increment and decrement buttons on the main page are slightly inclined?
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lastdong
2y ago
Great job! Anyone knows of similar projects but for the Amiga?
206.
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The History of the Web
(thehistoryoftheweb.com)
2 points
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lastdong
2y ago
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0 comments
207.
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Run Stable Diffusion 10x Faster on AMD GPUs
(stablediffusiontutorials.com)
45 points
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lastdong
2y ago
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1 comments
208.
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lastdong
2y ago
Thank you for sharing!
209.
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Taichi: Productive, portable, and performant GPU programming in Python
(github.com)
60 points
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lastdong
2y ago
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16 comments
210.
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lastdong
2y ago
Absolutely stunning. From quick play, in first person mode, moving from room to room isn’t as obvious, maybe consider adding a translucent clickable item at the rooms entrance.
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