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lasagnaphil
searching PlanetScale…
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102 ms
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451.
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by
lasagnaphil
8y ago
Although LuaJIT is crazy fast, it can't be used on iOS, so we first need to compare this with the unJITted version of Lua. Lua is pretty simple and elegant, but has its woes on being too flexible and wonky (especially with nil and glob
452.
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lasagnaphil
8y ago
In the realm of embedded languages (which is dominated by Lua), Gravity seems like a great improvement. A lot of game developers attach a small scripting language to their game engines because C++ isn't a good language for rapid game l
453.
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by
lasagnaphil
9y ago
I have an XPS 15 (>2 years old) and also had battery swell, which made the trackpad unusable along with other safety concerns. Dell decided to replace the batteries for the 84wh model for free, but not for the 56wh model, which is very d
454.
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lasagnaphil
9y ago
I have been using the XPS 15inch version for more than 2 years, and I have hated the keyboard so much that I regularily carry a mechanical keyboard (+about 1kg). Also, the build quality / QA of the xps 15 is questionable... I had probl
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lasagnaphil
9y ago
Probably some of the introductory level Computer Graphics books. The field uses a lot of quaternions, so they might have a good explanation about it.
456.
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lasagnaphil
9y ago
About the dependency between constructors and inheritance, I like how rust handled the situation. In rust you do not have any constructors, but instead you can make a factory method that returns an Option<T> or Result<S, E>, so
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Source code of the platforming game “Celeste” partially released as open-source
(github.com)
3 points
by
lasagnaphil
9y ago
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0 comments
458.
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lasagnaphil
9y ago
Another nifty C++ UI library: nana http://nanapro.org/en-us/
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lasagnaphil
9y ago
If you want to use pure Python for your project, a binding using GDNative exists, although it seems quite new at the moment... https://github.com/touilleMan/godot-python To see a glimpse about performance with GDScript
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Haxe 3.4 is out – With lots of new features
(haxe.org)
4 points
by
lasagnaphil
10y ago
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0 comments