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larstofus
searching PlanetScale…
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How to make Message Log of the Unreal Engine 100 times faster
(larstofus.com)
2 points
by
larstofus
5mo ago
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0 comments
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by
larstofus
2y ago
Oh, good point. The test was done in the current stable 5.5 release in a development configuration :) Since this is a change to the memory layout of the class, there should be no change due to the build configuration, though.
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by
larstofus
2y ago
I haven't profiled this specifically, but my guess is that there shouldn't be any measurable performance gains. Most of the time, actors are randomly scattered in memory anyway, so having smaller actors doesn't avoid a lot of
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by
larstofus
2y ago
Oh, nice to see that there are real-life examples of this stuff, thank you very much :) Needless to say that I'll take a deeper look at the overlaps now :D