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laggui
searching PlanetScale…
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by
laggui
9d ago
For compute shaders, you can already do this with CubeCL: https://github.com/tracel-ai/cubecl You write kernels in a Rust DSL using #[cube], it supports WebGPU through WGSL and Vulkan through SPIR-V, along with CUDA, A
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by
laggui
9d ago
And to tie this back into GPU programming, Burn's backends use CubeCL, which lets you write compute kernels in a Rust DSL using #[cube], with a JIT compiler and autotuning machinery. It targets CUDA, AMD, Metal, Vulkan and WebGPU. (dis