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kylelutz
searching PlanetScale…
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Aurora launches commercial self-driving truck service in Texas
(techcrunch.com)
8 points
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kylelutz
1y ago
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1 comments
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Enron Egg
(enron.com)
10 points
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kylelutz
2y ago
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4 comments
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Rodney Brooks Prediction Scorecard 2025
(rodneybrooks.com)
3 points
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kylelutz
2y ago
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0 comments
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Uber Self-Driving Safety Report
(uber.app.box.com)
3 points
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kylelutz
8y ago
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0 comments
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Boost.Compute v0.4 Released
(kylelutz.blogspot.com)
3 points
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kylelutz
12y ago
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0 comments
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Boost.Compute v0.3 Released
(kylelutz.blogspot.com)
1 points
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kylelutz
12y ago
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0 comments
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by
kylelutz
12y ago
I'm working on an open-source C++ library for GPGPU/parallel-computing based on OpenCL called Boost.Compute. Check it out here: https://github.com/kylelutz/compute
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Boost.Compute (C++ GPGPU library) v0.2 Released
(kylelutz.blogspot.com)
2 points
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kylelutz
12y ago
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0 comments
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C++ Accelerator Libraries Overview: Boost.Compute
(soa-world.de)
1 points
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kylelutz
12y ago
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0 comments
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Show HN: Boost.Compute – A C++ GPU Computing Library for OpenCL
(github.com)
1 points
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kylelutz
13y ago
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Custom OpenCL functions in C++ with Boost.Compute
(kylelutz.blogspot.com)
1 points
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kylelutz
13y ago
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kylelutz
13y ago
Boost.Compute ( https://github.com/kylelutz/compute ) is a C++ GPGPU based on OpenCL. We're always looking for more contributors with knowledge of C++ and an interest in GPU computing.
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kylelutz
13y ago
If you're using C++, check out Boost.Compute [1]. It provides a high-level STL-like API for OpenCL (without preventing you from directly using the low-level OpenCL APIs). It simplifies common tasks such as copying data to/from the
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kylelutz
13y ago
Would you be interested in trying to adapt some of your approaches into a C++ GPGPU library ( https://github.com/kylelutz/compute )?
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kylelutz
13y ago
Industrial Perception is hiring: http://www.industrial-perception.com/careers.html
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kylelutz
13y ago
Boost.Compute ( https://github.com/kylelutz/compute ) - A C++ GPU Computing Library for OpenCL It's cool because it offers C++ developers an easy path to running code on GPUs and multi-core CPUs via an STL-like API.