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kvark
searching PlanetScale…
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39 ms
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391.
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by
kvark
9y ago
This is solvable, to an extend, on the user side via a software layer ([1]). [1] https://www.khronos.org/blog/khronos-announces-the-vulkan-po...
392.
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by
kvark
9y ago
The "me" beating goal is to turn me against EA? I'm way past that point, so the effort is wasted:) I just don't understand how people expect EA to do anything other than maximizing the profits.
393.
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kvark
9y ago
I don't understand the rage here. EA is a busyness, kindly explaining the reasoning behind their product decisions in the open. We should be thankful, not angry.
394.
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kvark
9y ago
Dear Lenovo, please make A485 based on the (future) 45W Raven Ridge, not the currently released ones.
395.
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kvark
9y ago
Sure, it's not that much available on mobile, but where it is - the benefits of a next-gen API are greater than on desktop (since you have more weaker CPU cores and stricter latency requirements). I'm not arguing to drop OGLES, no
396.
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by
kvark
9y ago
Same here. While I do see a place for previous-gen graphics engines out there for the nearest time being, the provided justification does not sound too convincing. Vulkan/DX12/Metal make more sense in many ways, not just to draw t
397.
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kvark
9y ago
Molten folks would be happy to be open sourced as long as a sufficient gratification bonus is included. Also, Vulkan Portability initiative is relevant here - https://www.khronos.org/blog/khronos-announces-the-vulkan-po
398.
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kvark
10y ago
Vulkan IS object-oriented, it's just specified as C API.
399.
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kvark
10y ago
In a way, Vulkan is already implemented on top of Metal ( https://moltengl.com/moltenvk/ ). Porting it to DirectX12 should be a little easier.
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kvark
10y ago
The difference is that information is easy to store and copy. When they search your luggage, they don't take anything from you. When your cell phone data gets scanned and copied to their servers, it's there forever. You have no co
401.
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Mozilla vies with Apple over future of web graphics
(infoworld.com)
2 points
by
kvark
10y ago
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0 comments
402.
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Defining the Web platform in the context of 3D API
(kvark.github.io)
5 points
by
kvark
10y ago
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0 comments
403.
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kvark
10y ago
For some performance, check out the Boo language. I got hooked up on it for quite a while. Python syntax + .Net platform and rich meta-programming = lots of fun.
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kvark
10y ago
How is The Witness doing w.r.t. gamma correctness? Any issues you can remember as an example of "super confusing" stuff?
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kvark
10y ago
If you read between the lines, the author has already chosen the Eagle Scout ;) Although, I'd much appreciate the analysis of "every programming language" too!
406.
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kvark
10y ago
> It targets similar compression rates at higher compression and decompression speed compared to deflate using zlib I don't doubt this is true, but I'd expect a little benchmark on the README as a proof. It would be interesting
407.
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kvark
10y ago
Jumping on OpenAI must be exciting! No matter how hard you try pushing the voxel rendering tech forward, the same effort invested in the AI has a much bigger potential. I hope you do well and enjoy it ;)
408.
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by
kvark
10y ago
Is this something seen frequently in user code, or just an edge case? I'd love to get even faster with my libraries compiling, but honestly the continuous improvements in compile speed over the last half a year have already made me hap
409.
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kvark
10y ago
Thank you! Looking forward to see your new games, especially since you support Rust ;)
410.
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kvark
10y ago
Yes! oh, these memories... I may still have the sources of my bots around. Nasty algorithms with zone based tactics, opponent learning with neural nets, stochastic movement patterns, wheeesh.
411.
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kvark
10y ago
Sorry, but these contests seem pretty blank to me. Still missing the old good IBM RoboCode. That one was dynamic and fun.
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kvark
10y ago
There is also kiss3d for some higher-level rendering: https://github.com/sebcrozet/kiss3d/blob/master/examples/cub...
413.
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kvark
10y ago
In Rust ecosystem, we've been experimenting with different ways to make CPU-GPU interaction safer when it comes to graphics abstractions. In gfx-rs [1] one defines a Pipeline State Object with a macro, and then all the input/outpu
414.
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kvark
11y ago
Thank you for the extensive explanation! We'll give it a try ;)
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kvark
11y ago
How does it compare to Waffle.io?
416.
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kvark
11y ago
I do see their mission and the message of the article. The concern is founded. However the way it was expressed could be more neutral.
417.
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kvark
11y ago
The article is incredibly pessimistic from the start, to the point of being FUD. The fact is, BN-800 is trying to get further than "other nuclear heavyweights" could go. Why not just cheer up together instead of whining?
418.
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kvark
11y ago
The author seems to be amused by ECS idea in general and doesn't go too deep into the questions surrounding it (like, safe parallel processing of systems). I wonder what are these 25 scrapped designs/architectures that they tried.
419.
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kvark
11y ago
Crimea question is not obvious and straightforward at all, please stop pretending it is. Also, why do you think Putin (personally?) took down the plane? Where is any international investigation report claiming that with a proof?
420.
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kvark
11y ago
Seems pretty one-sided and biased. Mentioning Putin personally way too many times, unrelated to the proportion of influence that he's got in the situation. We are engineers here, we know that big disasters come from a complex of differ
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