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kvark
searching PlanetScale…
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37 ms
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421.
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by
kvark
12y ago
Agreed! I believe this can be accomplished by a third-party library using lint plugins: https://doc.rust-lang.org/book/plugins.html#lint-plugins
422.
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by
kvark
12y ago
Note that Hematite uses gfx-rs for rendering, it was mentioned on HN earlier: https://news.ycombinator.com/item?id=8610459
423.
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by
kvark
12y ago
So the previous comment is heavily down-voted but this bullshit and insult stays fine with the community? Somehow, I expected better from HN...
424.
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by
kvark
12y ago
I'm excited for the release too. Know many people who hesitate to touch Rust, even if interested, due to the fact language is still in active development. On minor concern though, I don't see how "where clauses" are simp
425.
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by
kvark
12y ago
I'm looking at " http://dlang.org/garbage.html" section "D Operations That Involve the Garbage Collector", and there are some pretty interesting things on the list that require GC: all dynamic arrays
426.
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by
kvark
12y ago
Can you use D without GC? How would it look like? If very restricted, then I don't see it as a viable C++ alternative. I'm ok with GC on a web server, but coreutils are better without it.
427.
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by
kvark
12y ago
The architecture of LLVM heavily reminds me of Gallium. API State trackers (GL, D3D) are front-ends, HW drivers are back-ends, and the isolated IR in the middle.
428.
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by
kvark
12y ago
err.. Rust doesn't have neither '@' or '~' any more. And there is "std::rc::Rc<T>" in case you want reference counting. A big fat difference is that you are not forced to use it.
429.
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by
kvark
13y ago
Strictly speaking, they are rendered on client side with WebGL, so all the data is already on your machine...