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krupitskas
searching PlanetScale…
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by
krupitskas
6mo ago
This and with reflection you have tiny different representation of your world. RTX has TLAS and BLAS for ray traversing, your own tracing can be based on own BVH acceleration structure and SDF form of the world. So you right, you can't
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Modern Rendering Culling Techniques
(krupitskas.com)
195 points
by
krupitskas
6mo ago
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43 comments
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Modern Rendering Culling Techniques
(krupitskas.com)
2 points
by
krupitskas
6mo ago
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1 comments
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by
krupitskas
6mo ago
Finished a blog post on modern rendering culling techniques I tried to keep it practical: not a deep dive, but a broad overview of the main methods, tradeoffs, and how they fit together in a real renderer. Frustum culling, occlusion, GPU-dr