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kpelelis
searching PlanetScale…
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by
kpelelis
5y ago
The intention of this was not to change the Time Series panel in a way that it can accommodate real time graphics rendering because it is not intended to do that. It was more about pushing the limits and figuring out performance bottlenecks
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by
kpelelis
5y ago
No, it is not :D It was part of an internal hackathon. You can actually try it (there are links on the blog post)
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kpelelis
5y ago
Thanks a lot :) That was literally a last 30 minute hack. We wrote some dirty code that exposes player stats into the javascript space and then it was a matter of forwarding them into the data source.
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by
kpelelis
5y ago
Hey Kostas here (one of the 3 people we did this). We are actually using a WASM port of chocolate-doom from which we are getting the frame buffer from WebGL. We use 256 time series to represent each color, and then we are using an algorithm