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kosua20
searching PlanetScale…
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An analysis of how Dishonored 2 renders a frame
(blog.simonrodriguez.fr)
1 points
by
kosua20
5mo ago
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0 comments
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by
kosua20
7y ago
Disclaimer: I'm not the author but I've taken part in some initial discussions and testing of this project. Usually writing GPU shaders in GLSL is a bit of a pain because they are often compiled on the fly (the application passes
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Show HN: CSL, a C++ Integrated Shading Language
(github.com)
1 points
by
kosua20
7y ago
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1 comments
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by
kosua20
9y ago
Shameless plug for my own attempt at writing a software renderer in swift... https://github.com/kosua20/PtahRenderer The readme lists a few useful resources; in my opinion the most difficult part was implementing clipp